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A Look Back on the Writing the Chimera Adventures with Cate Glass

Image Placeholder of - 54The Chimera series by Cate Glass has officially come to a close, but we’re continuing the adventure with a very special look back at the series with author Cate Glass! Check out her guest post as she talks about writing the series, developing the story, and more.


By Cate Glass

There was a time when I believed that the idea for a novel must spring forth fully formed like Athena from the head of Zeus. Of, course, that was before I ever wrote any novels and didn’t even imagine that I could.

After birthing a few, I believed my best stories always grew from a particular kind of trope-whacking on my part: a handsome, heroic figure who was wholly unworthy of the great destiny awaiting him; or a uniquely skilled magical warrior who was a pacifist by nature; or a mature woman who was not only not an ingénue princess-in-waiting, but a bitter exile who believed her heart dead. I would envision that person in an interesting situation, flesh out just enough of an interesting world to house that situation, and start writing to see where the idea took me.

I call myself an organic story developer. Once I confront my sketched characters with the action of the first scene, I begin to figure out who they really are and why they react as they do, and how I might make him or her or the world or the situation more interesting, deciding what follows logically. The story that may have begun as a standalone idea develops into three books. Another one morphs into two books and eventually into another parallel pair.

The Chimera stories had their origin in my desire to do something a little different. I wanted to build a framework that could house a flexible number of shorter tales. At about the same time, I had a chance encounter with an old TV series. (The series later morphed into a series of Tom Cruise action movies, which are not at all the same thing.)

Every episode of the series was centered on some snarl of political or international evildoing that the Secretary wished to be stopped, but could not afford to be publically involved in. The little group who took on these missions were not spies or secret agents, but people with specific talents that made them able to adapt to a wide variety of situations. We knew little or nothing about these players’ backgrounds or their lives beyond the missions or what they thought about it as it unfolded. (I did not like that aspect!) The pleasure arose watching them create an alternate reality in order to hornswoggle the villains of the week. Tension was always high, because the alternate reality could fall apart at any moment.

So, then I thought: What if these specific talents were magical…and what if the world was the kind to breed nefarious plots…conflicts of politics and myth and burgeoning scholarship…maybe something similar to the Italian Renaissance? Thus was the Costa Drago born and its independent city of Cantagna.

It was great fun to review caper and heist adventures, from The Scarlet Pimpernel to Leverage, from The Great Train Robbery to The Three Musketeers to Burn Notice, and assemble a list of skills that make such undercover schemes work: impersonation, martial arts, escapes, technology, and intelligence about people, culture, languages, economics.

Thus, instead of deriving one central character from sheer inspiration, I went looking for four operatives:

  • An expensive, well-educated courtesan
  • A professional duelist
  • A silversmith/artist
  • And a teenaged thief, because without D’Artagnan, the Musketeers would have far less spark.

Each player possessed a particular variety of magic and life experience that encompassed the skills I wanted. But use of magic was dangerous…forbidden. The world’s mythology would explain why.

But where to start writing? Always before, I knew what would be my opening scene. The day the unworthy hero bought the slave who would tell his story. The day the bitter woman met someone who forced her to engage with life again.

Because I disliked Mission: Impossible’s shallow characters, I wanted to get to know my four before getting them together on a mission. So, I wrote the tale of how Romy, my courtesan, lost her position at the side of the most powerful man in Cantagna, the Shadow Lord, and was returned to impoverished streets. The Shadow Lord—the Godfather, one might say—could be a source for the kind of missions I had in mind. But before Romy could become the Chimera, she had to deal with a teenaged thief, her own angry, rebellious brother, and they had to meet the duelist and the smith. Once I engaged them in a nefarious scheme—their first mission—I had a novel’s worth of story. Voila! An Illusion of Thieves. A little different than I expected.

Book 2 must give each of the four a chance to explore and use their particular magical talents, because in a world where you have to hide what you are, there hasn’t been much opportunity to do so. And so was born A Conjuring of Assassins. Assassination…impersonation…thievery…tunnels under the city that hid secrets. A political cabal. And just because it was that kind of sultry night walking beside the slow-moving River Venia, Romy rescues a half-drowned stranger from the river. He has interesting talents. Who is he?

I am a fantasy writer, after all, and if I’ve invented a mythology, I have to decide whether the stories it tells are true or not. Indeed, I discovered a connection between the half-drowned stranger, the mythology, and the activities of the villainous society known as the Philosophic Confraternity who had enforced the extermination of magic users for centuries. And so, the simple mission of breaking up a marriage that could upend the political balance in Cantagna became twisted into a revelation about the truth of the myth…and there was A Summoning of Demons.

My three books became, not just three distinct episodes in a framework, but an integrated whole. Organic! I’m delighted that readers can accompany my four new best friends through their adventures

Cate Glass is the author of the Chimera series. An Illusion of Thieves, A Conjuring of Assassinsand A Summoning of Demons are all available in stores now. 

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Forming the Perfect Fantasy Heist Crew

A Summoning of Demons is finally out in the world and while we’re so sad that the Chimera series is over, we are also SO ready to reenter Cate Glass’ world of forbidden sorcery and a ragtag magical crew of ready for whatever espionage, heisting, or skullduggery the Shadow Lord has in store for them.

To keep us going, we’re revisiting Cate Glass’ guide to forming the perfect fantasy heist crew! Join along and tell us in the comments which role you’d play in a heist.

Originally published June 2019.


By Cate Glass

Place holder  of - 5I’ve always loved spy stories, from The Scarlet Pimpernel to Len Deighton’s cold war novels to Robert Ludlum’s Bourne novels. I also enjoy elaborate heist stories like Denzel Washington’s “Inside Man,” Robert Redford’s “Sneakers,” and two of my favorite binge-worthy TV series—“Burn Notice” and “White Collar.”

These tales center on groups of skilled operatives who pull off amazing, twisty ventures that look very much like magic. When noodling around with my own project a couple of years ago, I decided I wanted to pull this classic story into a world of my own devising, to create my own group of agents or thieves and set them on intriguing adventures where the “magic” in the caper was actual magic!

First, where and when?

I envisioned a great city just moving into an age of enlightenment and the rule of law, where feudal barons are being replaced by merchants and bankers and explorers. Magic, believed to be the dangerous residue of the wars of Creation, has almost been eradicated, though the authorities are ever on the alert for magical activity. Rather than conquest and empire-building conflicts, I wanted to focus on localized intrigue and political skullduggery, struggles between new governance and old ways. Rather than battlefields, significant conflicts take place in salons or dining rooms, secret societies, artisan workshops, catacombs, public marketplaces, and dark streets. Combat involves betrayals, kidnappings, poisonings, and assassinations. And crises arise that need to be dealt with in secret, without the overt complicity of authorities.

Image Placeholder of - 23But, of course, before I could devise a first adventure for my little group, I needed to figure out who they were! Sorcerers certainly, and in my world, magical talents are unique and rare. And for truly complex missions, they would need more than magic.

So I looked back at those agents and thieves I so enjoyed and assessed the tools they used to get their jobs done. They used laser glass cutters or elaborate climbing harnesses to get them into inaccessible places. They impersonated their marks by using tools that bypass retinal, voice, or fingerprint scanners. Communications were on earwig devices. Their weapons were things like laser–aimed dart guns or focused explosives. I also considered the classic TV show Mission Impossible, where the team was not composed of experienced spies with super electronics, but actors, mechanics, electronics experts, linguists, and the like—who brought their own particular set of talents and more mundane tools, like makeup, latex masks, and trucks, winches, power supplies, and common screwdrivers to do similar tasks. Though I wanted to put my adventure in an era more like the sixteenth century, the skills they would need were much the same.

Image Place holder  of - 76Time for a casting call!

WANTED, for four possible positions in or near the independency of Cantagna, applicants possessing one or more of the following job skills:

  • ability to breach secured facilities without detection
  • ability to replicate documents…and signatures…and artworks or other artifacts.
  • knowledge of history, art, law, government, important personages, and political and interfamily rivalries throughout the nine independencies of the Costa Drago.
  • high-level skills in weaponry and offensive and defensive combat.
  • impersonation.
  • costuming.
  • retrieval.
  • communications specialists.
  • improvise structural and mechanical devices in close quarters.

Applicants must be able to work in a variety of stressful environments in tasks which have no visible support from any official entity. Decent pay, but no benefits, no public acknowledgment of service, and most definitely no life, health, accident, or disability insurance.

After sorting through a variety of applicants with a variety of skills and background, I found my four. Like my favorite literary operatives, they should be able to create enough magic and mayhem to ensure the good guys – or mostly good guys – win the day.

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Series We’re Saying Goodbye to in 2021

We’re saying hello to the year 2021, but a bittersweet goodbye to some of our favorite SFF series. Find out which ones are wrapping up in 2021 here.


Poster Placeholder of - 8A Summoning of Demons by Cate Glass (Chimera series)

Catagna has been shaken to its core. In every street and market, the people of Catagna are railing against magic-users with a greater ferocity than ever before, and magic hunters are everywhere. Meanwhile, Romy has been dreaming. Every night, her dreams are increasingly vivid and disturbing. Every day, she struggles to understand the purpose of the Chimera’s most recent assignment from the Shadow Lord. As Romy and the others attempt to carry out their mission, they find themselves plunged into a mystery of corruption and murder, myth and magic, and a terrifying truth: the philosophists may have been right all along.

ON SALE NOW!

Place holder  of - 13Engines of Oblivion by Karen Osborne (The Memory War duology)

Karen Osborne continues her science fiction action and adventure series the Memory War with Engines of Oblivion, the sequel to Architects of Memory—the corporations running the galaxy are about to learn not everyone can be bought. Natalie Chan gained her corporate citizenship, but barely survived the battle for Tribulation. Now corporate has big plans for Natalie. Horrible plans. Locked away in Natalie’s missing memory is salvation for the last of an alien civilization and the humans they tried to exterminate. The corporation wants total control of both—or their deletion.

ON SALE NOW!

Image Place holder  of - 34A Desolation Called Peace by Arkady Martine (Teixcalaan duology)

An alien armada lurks on the edges of Teixcalaanli space. No one can communicate with it, no one can destroy it, and Fleet Captain Nine Hibiscus is running out of options. In a desperate attempt at diplomacy with the mysterious invaders, the fleet captain has sent for a diplomatic envoy. Now Mahit Dzmare and Three Seagrass—still reeling from the recent upheaval in the Empire—face the impossible task of trying to communicate with a hostile entity. Their failure will guarantee millions of deaths in an endless war. Their success might prevent Teixcalaan’s destruction—and allow the empire to continue its rapacious expansion. Or it might create something far stranger . . .

ON SALE NOW!

Image Placeholder of - 61Breath by Breath by Morgan Llywelyn (Step by Step series)

The residents of Sycamore River have weathered the Change and the nuclear war it provoked. They emerge to try to build a life from the shattered remains of their town. But for some, the very air has become toxic. The people of Sycamore River have to survived the unthinkable. Can they build something new from the ashes?

ON SALE 4/13/21!

Placeholder of  -36Fortress of Magi by Mirah Bolender

The Hive Mind has done the impossible—left its island prison. It’s a matter of time before Amicae falls, and Laura Kramer has very few resources left to prevent it. The council has tied her hands, and the gangs want her dead. Her only real choice is to walk away and leave the city to its fate.

ON SALE 4/20/21!

Fury of a Demon by Brian Naslund (Dragons of Terra series

Brian Naslund’s epic Dragons of Terra series, beginning with Blood of an Exile, is perfect for comic book readers and fans of heroic fantasy. Action-packed and full of fast-paced adventures, the story follows Bershad, the most successful dragon slayer in history—he’s never lost a fight. But now he’s faced with a dangerous conundrum: kill a king or be killed.

ON SALE 8/31/21!

Invisible Sun by Charles Stross (Empire Games series)

A inter-timline coup d’état gone awry. A renegade British monarch on the run through the streets of Berlin. And robotic alien invaders from a distant timeline flood through a wormhole, wreaking havoc in the USA. Can disgraced worldwalker Rita and her intertemporal extraordaire agent of a mother neutralize the livewire contention between their respective timelines before it’s too late?

ON SALE 9/28/21!

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Every Tor Book Coming This Winter

We’re closing in on the end of 2020 (BIG SIGHS OF RELIEF), and with that comes some brand new books to curl up with this season. Check out which ones are hitting shelves near you this winter here:

December 1

Place holder  of - 59Hollow Empire by Sam Hawke

Poison was only the beginning…. The deadly siege of Silasta woke the ancient spirits, and now the city-state must find its place in this new world of magic. But people and politics are always treacherous, and it will take all of Jovan and Kalina’s skills as proofer and spy to save their country when witches and assassins turn their sights to domination. Hollow Empire is Book 2 in The Poison Wars series. Check out City of Lies, on sale now!

January 5

Poster Placeholder of - 13Deuces Down by George R. R. Martin

Deuces Down is the next Wild Cards anthology collection about George R. R. Martin’s alternate superhero history. In this revised collection of classic Wild Cards stories, the spotlight is on the most unusual Wild Cards of them all—the Deuces, or people with minor superpowers. But their impact on the world should not be underestimated, as we see how they’ve affected the course of Wild Cards’ alternate history. Check out the remainder of the Wild Cards series, on sale now!

January 12

Image Placeholder of - 48Into the Light by David Weber and Chris Kennedy

The Shongairi conquered Earth. In mere minutes, half the human race died, and our cities lay in shattered ruins. But the Shongairi didn’t expect the survivors’ tenacity. And, crucially, they didn’t know that Earth harbored two species of intelligent, tool-using bipeds. One of them was us. The other, long-lived and lethal, was hiding in the mountains of eastern Europe, the subject of fantasy and legend. When they emerged and made alliance with humankind, the invading aliens didn’t stand a chance. Check out Book 1 in the Out of the Dark series, Out of the Dark, on sale now!

January 19

Placeholder of  -58Vengewar by Kevin J. Anderson

Two continents at war, the Three Kingdoms and Ishara, have been in conflict for a thousand years. But when an outside threat arises—the reawakening of a powerful ancient race that wants to remake the world—the two warring nations must somehow set aside generations of hatred to form an alliance against a far more deadly enemy. Check out Book 1 of the Wake the Dragon series, Spine of the Dragon, on sale now!

Image Place holder  of - 30The Wood Wife by Terri Windling
Leaving behind her fashionable West Coast life, Maggie Black comes to the Southwestern desert to pursue her passion and he dreams. Her mentor, the acclaimed poet Davis Cooper, has mysteriously died in the canyons east of Tucson, bequeathing her his estate and the mystery of his life–and death. As she reads Cooper’s letters and learns the secrets of his life, Maggie comes face-to-face with the wild, ancient spirits of the desert–and discovers the hidden power at its heart, a power that will take her on a journey like no other.

January 26

Dealbreaker by L. X. Beckett

Rubi Whiting has done the impossible. She has proved that humanity deserves a seat at the galactic table. Well, at least a shot at a seat. Having convinced the galactic governing body that mankind deserves a chance at fixing their own problems, Rubi has done her part to launch the planet into a new golden age of scientific discovery and technological revolution. However, there are still those in the galactic community that think that humanity is too poisonous, too greedy, to be allowed in, and they will stop at nothing to sabotage a species determined to pull itself up. Check out Book 1 of The Bounceback series, Gamechanger, on sale now!

February 2

Winter’s Orbit by Everina Maxwell

A famously disappointing minor royal and the Emperor’s least favorite grandchild, Prince Kiem is summoned before the Emperor and commanded to renew the empire’s bonds with its newest vassal planet. The prince must marry Count Jainan, the recent widower of another royal prince of the empire. But Jainan suspects his late husband’s death was no accident. And Prince Kiem discovers Jainan is a suspect himself. But broken bonds between the Empire and its vassal planets leaves the entire empire vulnerable, so together they must prove that their union is strong while uncovering a possible conspiracy. Their successful marriage will align conflicting worlds. Their failure will be the end of the empire.

A Summoning of Demons by Cate Glass

Catagna has been shaken to its core. The philosophists insist that a disastrous earthquake has been caused by an ancient monster imprisoned below the earth, who can only be freed with magic. In every street and market, the people of Catagna are railing against magic-users with a greater ferocity than ever before, and magic hunters are everywhere. As Romy and the others attempt to carry out their mission, they find themselves plunged into a mystery of corruption and murder, myth and magic, and a terrifying truth: the philosophists may have been right all along. Check out the first two books of the Chimera series, on sale now!

The Best of R.A. Lafferty by R.A. Lafferty

Acclaimed as one of the most original voices in modern literature, a winner of the World Fantasy Award for lifetime achievement, Raphael Aloysius Lafferty (1914-2002) was an American original, a teller of acute, indescribably loopy tall tales whose work has been compared to that of Avram Davidson, Flannery O’Connor, Flann O’Brien, and Gene Wolfe. The Best of R. A. Lafferty presents 22 of his best flights of offbeat imagination, ranging from classics like “Nine-Hundred Grandmothers” (basis for the later novel) and “The Primary Education of the Cameroi,” to his Hugo Award-winning “Eurema’s Dam.”

February 9

Engines of Oblivion by Karen Osborne

Natalie Chan gained her corporate citizenship, but barely survived the battle for Tribulation. Now corporate has big plans for Natalie. Horrible plans. Locked away in Natalie’s missing memory is salvation for the last of an alien civilization and the humans they tried to exterminate. The corporation wants total control of both—or their deletion. Check out Book 1 in the Memory of War series, Architects of Memory, on sale now!

February 16

The Echo Wife by Sarah Gailey

Evelyn Caldwell’s husband Nathan has been having an affair — with Evelyn Caldwell. Or, to be exact, with Martine, a genetically cloned replica made from Evelyn’s own award-winning research. But that wasn’t even the worst part. When they said all happy families are alike, I don’t think this is what they meant…

Silence of the Soleri by Michael Johnston

Solus celebrates the Opening of the Mundus, a two-day holiday for the dead, but the city of the Soleri is hardly in need of diversion. A legion of traitors, led by a former captain of the Soleri military, rallies at the capital’s ancient walls. And inside those fortifications, trapped by circumstance, a second army fights for its very existence. In a world inspired by ancient Egyptian history and King Lear, this follow-up to Michael Johnston’s Soleri, finds Solus besieged from within as well as without and the Hark-Wadi family is stuck at the heart of the conflict. Check out Book 1 of The Amber Throne series, Soleri, on sale now!

Fairhaven Rising by L. E. Modesitt Jr.

Sixteen years have passed since the mage Beltur helped to found the town of Fairhaven, and Taelya, Beltur’s adopted niece, is now a white mage undercaptain in the Road Guards of Fairhaven. Fairhaven’s success under the Council has become an impediment to the ambition of several rulers, and the mages protecting the town are seen as a threat. Taelya, a young and untried mage, will find herself at the heart of a conspiracy to destroy her home and the people she loves, and she may not be powerful enough to stop it in time. Check out the remainder of the Saga of Recluse series on sale now here!

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Excerpt: A Summoning of Demons by Cate Glass

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Poster Placeholder of - 24Cate Glass’s A Summoning of Demons marks the thrilling conclusion for the Chimera team, a ragtag crew who use their forbidden magic for the good of the kingdom.

Catagna has been shaken to its core.

The philosophists insist that a disastrous earthquake has been caused by an ancient monster imprisoned below the earth, who can only be freed with magic. In every street and market, the people of Catagna are railing against magic-users with a greater ferocity than ever before, and magic hunters are everywhere.

Meanwhile, Romy has been dreaming.

Every night, her dreams are increasingly vivid and disturbing. Every day, she struggles to understand the purpose of the Chimera’s most recent assignment from the Shadow Lord.

As Romy and the others attempt to carry out their mission, they find themselves plunged into a mystery of corruption and murder, myth and magic, and a terrifying truth: the philosophists may have been right all along.

Please enjoy this free excerpt of A Summoning of Demons by Cate Glass, on sale 02/02/2021.


1

YEAR 988 OF THE NEW MILLENNIUM

THE MONTH OF VINES

THE HOUR OF BUSINESS

The noisome airs of the lower city always reached their odious peak in the Month of Vines, just before the summer yielded to the ripe sweetness of the harvest. The stink was inescapable, especially when every sticky, sweating citizen of Cantagna crammed the Via Salita, the straightest, thus steepest, road from the Beggars Ring to the Heights. The side lanes were no less crowded and their aroma even worse. Il Padroné’s Regulations for Good Order forbade chamber pots being emptied in the Ring Roads or the Via Salita.

Of all days to be so unpleasant. I carried a heavy crate packed with wills, contracts, invoices, and letters of charter to deliver to my clients before the proliferation of copied documents burst the walls of my shop. Just one aggravation piled on another.

Almost three months had gone since the Chimera’s last venture, and I’d come to think the Shadow Lord had reneged on his assurance that he’d use our services again. Employment as a copyist for the city’s lawyers was honorable work and paid better than tavern service. Best of all, it preserved my appearance as yet another resident of the Beggars Ring struggling to keep fed. But after two magical adventures that gave our city and its citizens a chance to flourish, scribing had me near dead from boredom.

I missed Teo. A long conversation with the young man I’d hauled out of the river half drowned three months ago would be the best remedy for the late-summer doldrums. Teo embodied enough mysteries to fill a lifetime’s yearning. For one, the ability to make a person believe everything that came out of his mouth. For another, powerful magic, though he lacked any understanding of it. And I believed that Teo’s dreams had leaked into mine, hinting at a past . . . and a role in the world . . . that even a year ago, I would have called mythological nonsense.

Every morning I woke hoping he would show up to claim his little bag of silver—his share of the fee for the Chimera’s last venture. Last time I’d seen him, he was diving naked into the River Venia in the moonlight. Though I’d watched intently, neither Teo nor the bound captive assassin he had rolled into the river ahead of him had reappeared. Yet I knew in my innermost heart that neither man was drowned, as if a living thread bound Teo and me. Entirely illogical.

Fortunately, this morning I had to climb only as far as the Market Ring, the middlemost of Cantagna’s five concentric districts, where my three most prolific customers kept chambers on the same street. Dispute Row housed a number of notaries and lawyers prosperous enough to abandon their old accommodations down in the Asylum Ring, but not yet of such status to afford the more comfortable chambers of the Merchants Ring or the Heights.

I turned into the Market Ring Road, jammed with tradesmen’s stalls displaying the wide variety of modest goods Cantagna’s growing prosperity could provide. Nothing appealed, except perhaps the baskets of plums—assuming the sun didn’t boil them before I got back.

A clot of young men poking, shoving, and hurling the common challenges to true manhood blocked the turn from the Market Ring Road into Dispute Row. The only way around them was an alley, much too long and steep a detour for a hot midday.

“Step aside,” I said. “Make way.”

A scrawny youth pointed his spiky chin at me while his gaggle of comrades formed up at his sides. “Best watch your step, Damizella Prune Face. The Cavalieri Teschio will scrape you off the street and there’ll be none to pay your ransom.”

“Though her backside is most fetching . . .” chimed in a pustule-afflicted companion.

“. . . and her cheeks have a lusty flush.”

Hot and out of patience, I set down my crate, drew my pearlhandled dagger, and brandished it around their closing half circle. “And her knife has a freshly honed blade, Segno Stronzo and fellow backside orifices. Her well-trained hand longs to test its keen edge on boy flesh. Maybe cut a hole and let the ignorance out. Any takers? No?”

Though most of the youths backed off, two sidled my way, shoulder to shoulder as if they thought the width made them more fearsome . . . or attractive . . . or immune to daggers. “We’re thinking to join the Cavalieri. They paid our friend a bounty of a silver solet to join up. We could have some fun with the likes of you and earn good coin as well. Don’t you think we’d make fine Skull Knights?”

I didn’t dignify their posturing with a reply. An abortive lunge with the dagger sent them running. Rolling my eyes, I sheathed my blade, picked up the crate, and climbed Dispute Row.

Cavalieri Teschio. The Skull Knights, or more precisely Death’shead Knights, were a snatch-crew who picked up children from the streets of the Asylum Ring and held them for small ransom. A vicious and effective crew, so I’d heard. The Gardia paid no attention; if a laborer’s children disappeared, they could have run off or died of the scourge and who really cared anyway?

New gangs of thieves and scoundrels usually popped up in late winter when food grew scarce, and rain and mud left laborers idle. But this name had been circulating all summer like the smoke and ash from Mount Agguato drifting on the winds from the south. Evil. Out of season.

By the time the bells of the Palazzo Segnori tower rang noontide, I had delivered my work and collected my fees. Relieved of the burdensome load, I debated whether to return home or spend an hour with my friend Vashti, my Chimera partner Dumond’s exceptional wife. But I carried three new documents to copy— urgently needed, as always—and had stacks of completed work at home yet to deliver. I should rid myself of one annoyance or the other.

Halfway down the Via Salita, as I neared the arched gateway into the Asylum Ring, my head began to throb. The pain grew swiftly to a pounding worthy of Dumond’s forge. Instead of returning home, I considered heading down to the Pipes and standing under the spill of diverted river water. Sadly, five thousand other Beggars Ring residents would be there ahead of me.

A sharp jolt made me stumble, and the hammer behind my eyes became a dagger. Someone must have bumped into me—only I couldn’t say where or who.

But then a deep, ominous rumble invaded my body through my ears and feet at the same time, trembling my bones, itching my skin. I staggered as the cobbles began to roll under me. The street . . . the city . . . the world undulated and jiddered.

It wasn’t just me. Shouts came from every direction. Men staggered. Women toppled or grabbed hold of the nearest body. Children wailed as parents flailed or clutched them close. Some ran. But there was no escape. Earthquake . . .

A sharp crack like cannon fire split the rumbling, and a stone pediment plummeted from the gate arch, landing with a thud that set dust and stone shards flying and a man screaming in mortal agony.

A swooshing avalanche just behind spun me around to clattering breakage. A woman stared upward, her mouth a perfect O, as her market stall awning collapsed on her and her display of pots. On the building above, a balcony creaked and swayed.

Dizzy, unable to hold myself upright, I crouched to the ground and covered my head against the rain of bricks and roof tiles.

The earth heaved again and again, then jerked violently as if to shake humans from its pelt. I fell forward and braced myself on my hands, drawing on all my will as if I could force the world to be still. In that same moment a throaty bellow of soul-searing rage welled up through the lesions inside my skull.

I clapped my hands to my ears before my head could shatter.

That did no good at all. The fury surged inside my skin, poured into me like molten bronze twisting my bones and setting my sinews aflame.

More cracks and snaps and noisy crashes. A toppling timber grazed my hand. I shoved it aside . . . and then everything stopped.

Numb, I took a shaking breath. A taint of such malevolence lingered on my spirit that my stomach emptied itself. My arm blotted bile from my mouth.

A moment of breathless silence. Then voices rose on every side.

“Got to get it off him. Need more hands . . .”

“Mam, wake up! Mam!”

“Over here, here . . . there’s folk under this heap.”

“’Tis the sign! He’s coming . . . Dragonis . . .”

“Can’t help. I’ve got to home . . . the nursling . . .”

The image of the terrified pottery seller, wide-eyed as the sky fell in on her, was scalded on my vision, a substitute for thought. Shivering as if the quake had inverted the seasons, I scrambled up and ran to the woman’s collapsed stall, now buried under the splintered balcony. I dragged away scraps of wood, razor-edged roof tiles, and the rags of the canvas awning. The debris shifted, releasing a thready moan.

“Stay still,” I said. “I’ll get you out. You’ll be all right. Hold on. Here—”

I grabbed the arm of the first person who passed by. “We’ve got to move this wood. She’s trapped underneath.”

Together we lifted the twisted plank floor of the fallen balcony and found the woman under a tangle of her awning posts. Though blood streaked her face and bare arms, the tented posts had shielded her from worse injury.

“Virtue’s hand,” she croaked, and waved me off. I left her sitting dazed in the ruin of her livelihood.

The tower bells had begun a continuous, demanding clangor. Runners would be out already, dispatched from the City Steward’s office, diverted from daily duties so they could visit every neighborhood to report fire, damaged water pipes, rescues needed, the injured, the dead. They’d need everyone to help.

My feet moved without purpose. Where to go? Memories of rage echoed inside my skull. Dragonis, people would say, the monster trying to escape his prison under the earth. I didn’t believe in myths or monsters, but today . . . The violence had rattled me.

Shaking, I kneaded my temples, wiping my watering eyes to clear them. Home was the only thought I could cling to—the one-room hovel that had once housed my parents and their everexpanding brood. Though old and ugly, squatting in a filthy alley, it was built of mortared stone—a rarity in the Beggars Ring. We’d be safe there, Neri and I. . . .

Neri! Mother Gione’s heart, where was he? Rack my aching head as I tried, I could not remember where my brother was to be today.

My aimless wandering became purposeful. The Via Salita would take me downward. I needed to hurry. To find him. To help. Certain, the Beggars Ring was where the most help would be needed. The dwellings in the Beggars Ring were flimsier than those in the Market Ring . . . poorly built tenements, mud brick, canvas. Such a violent quake could have half the district in ruins.

“Do you think she’ll be all right?” Someone fell into step beside me. The fellow who’d helped move the wood—the same spikychinned youth who had called me prune face.

I glanced over my shoulder. The pottery woman had gotten to her feet and was placing a clay pitcher, miraculously intact, into my abandoned crate. My client’s three rolled documents were nowhere in sight.

“Looks as if,” I whispered.

“Are you all right, damizella?”

“Shaken well and good.” Blinking away the blur, I inspected my hands . . . the rest of me. Dusty clothes. Scratches and scrapes. My body was numb. Inside, I was a quivering mess. On the other hand, the youth had a gash on his head. Runnels of blood streaked his dirty cheeks. His sleeve was torn at one shoulder and matted to his arm. “Did you know you’re bleeding?”

“Crack on the head’s left me wiggy,” he said. “But I’ve felt worse shakings.”

“Worse? In Cantagna?” This was surely the worst I’d experienced. I’d never felt an earthquake so deeply, so harsh and intimate, so violent. And yet . . .

Most permanent structures along the Via Salita stood intact. Stalls were flimsy, and overhangs like balconies, cornices, and decorative pediments often collapsed when the earth shook. But for the most part, the houses were whole. How was that possible when the shaking had been so dreadful as to leak inside me?

Though people yet dug through the mess, the crowd around the fallen pediment had dispersed. The poor man wasn’t screaming anymore.

Spirits, Neri . . . please don’t be dead. I’ll find you.

“Fortune’s benefice,” I said to the youth. “I need to go.”

Shivering, I hurried toward the gate, trying to think where Neri might be. What had he told me this morning? Sword practice with Placidio? Work at the Duck’s Bone alehouse? Something. My fogged brain could not catch hold of it.

“Do you think the monster might be free? Is that why you’re shaking?” The youth had caught up to me again. “You know . . .  Dragonis. My uncle told me there’s not been a sorcerer arrested since spring, and some folk back there were saying this is a sign.”

“There is no monster under the earth. Dragonis is just a story, and sorcerers don’t work to free him. They just—” I bit my idiot tongue. “I need to find my brother.”

Leaving the boy behind, I hurried through the gate, dodging past the fallen pediment. Someone had thrown an apron over the dead man. The bells yet clamored the alarm.

The destruction along Via Salita in the Asylum Ring was much the same as what I’d seen. Heaps of debris here and there. But everything else remained standing. Panic had already smoothed to acceptance. People with scrapes and scratches were digging out their neighbors or bandaging scrapes. Some were setting up braziers or beds in the streets lest the earth shake again in echo of the first, as so often happened. The streets were mobbed with people shouting out names. Here and there someone sat weeping beside a body much too still.

The thud of hooves emptied the center of the road as a rider careened around the corner from the Asylum Ring Road onto the Via Salita.

“Heed, heed!” shouted the rider. “Cave-in at the coliseum site! Cave-in! Hundreds buried! Heed, heed . . .”

Still crying his message, the horseman vanished up the Via Salita.

A ripple of determined motion threaded the crowd. Anyone who was not already digging moved to join others, many of them bleeding, to form a processional heading east on the Ring Road. Some carried shovels or picks or hatchets; some had naught but a spoon or a stick, anything that might dig. Others pushed barrows or pulled sledges or wagons, or carried bundled sheets or jugs of water.

The coliseum construction was still in its beginnings—deep digging, laying foundation walls. Neri’s first paying work had been as a digger . . .

By the Twins! Placidio had a midday match at the old barracks training yard—a common location for refereed challenges that employed professional duelists. Neri might have been there to cheer his swordmaster on. It was only a short walk from the coliseum site.

I joined the throng on the Ring Road. Urgency pushed me between and around and through, leaving them behind when the road took a sharp bend to the southeast toward the coliseum.

The barracks yard was north and east. I’d never visited there, but it was easy to spot. Long, low, derelict buildings of wood upon stone—eight or ten of them—wrapped three sides of a rectangular yard. Several stretches of roof were fallen in, but only one large section at a corner looked freshly broken. The collapse had taken down the walls at that corner, as well.

Once used to house and train Cantagna’s small legion, the barracks had been abandoned when the city chose to retain only a small local constabulary and hire condottieri for any real fighting. Besides hosting refereed duels, the yard served as training ground for those mercenaries and some smaller family cohorts, and as a ball court for Cantagnan children.

A steep hillside of sunburnt grass and scrub footed by a low wall formed the fourth side of the rectangle. That would be where onlookers sat.

It appeared as if a giant mole had burrowed a tunnel up the hillside. The section of wall at the foot of the disturbed ground had slumped, spilling dirt and stones onto the hard-packed yard. The sections of wall on either side of the breach were profoundly misaligned.

No one sat on the hillside. The yard was abandoned. Everyone would have run for their homes . . . or to help at the cave-in site. Placidio and Neri would not have ignored the call for help. Neither could I.

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