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Video Game Tie-Ins eBook Sale

Dive even deeper into the world of some video game favorites with one of these stories set in a whole range of universes, from Bioshock to Dragon Age, all on sale now for $2.99.

Alan Wake by Rick Burroughs

Image Place holder  of - 74 Welcome to Bright Falls-a seemingly idyllic small town in the Pacific Northwest. The perfect place for Alan Wake, a bestselling crime novelist, and his wife, Alice, to relax for a few weeks. Maybe a second honeymoon and the fresh air will cure Wake of his writer’s block.

But when Alice goes missing under mysterious circumstances, Wake’s desperate search for her leads him into a hell only he could imagine.

Buy Alan Wake: B&N NookeBooks.com | Google Play | iBooks | Kindle | Kobo

Bioshock: Rapture by John Shirley

Place holder  of - 29 It’s the end of World War II. FDR’s New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America’s sense of freedom is diminishing…and many are desperate to take that freedom back.

Buy Bioshock: Rapture: B&N Nook | eBooks.com | Google Play |iBooks | Kindle | Kobo

Quantum Break: Zero State by Cam Rogers

Image Placeholder of - 23 Quantum Break: Zero State is the story of the game’s hero, Jack Joyce, who, with his newly gained superpowers, fights the nefarious Monarch corporation to stop the end of time. Epic moments of destruction, frozen in chaotic “time stutters,” become playgrounds for intense combat and gripping story. The novel greatly expands on the game’s narrative, offering intriguing new timelines and characters to explore!

Buy Quantum Break: Zero State: B&N NookeBooks.com |  Google Play | iBooks | Kindle | Kobo

Dead Space

Dead Space: Catalyst by Brian Evenson

Poster Placeholder of - 64 Two hundred and fifty years in the future, extinction threatens mankind. Tampering with dangerous technology from the Black Marker—an ancient alien artifact discovered on Earth eighty years earlier— Earthgov hopes to save humanity. But the Marker’s influence reanimates corpses into grotesque rampaging nightmares. Steeped in desperation, deceit, and hubris, the history of the Markers reveals our ominous future…

Buy Dead Space: CatalystB&N Nook |  Google Play | iBooks | Kindle | Kobo

Dead Space: Martyr by Brian Evenson

Placeholder of  -29 When geophysicist Michael Altman hears of the mysterious signal emitted from deep within the Chicxulub crater, he can not resist the lure of an undiscovered artifact. With his girlfriend Ada, he joins a team excavating the underwater crater, determined to find the source of the baffling message. The artifact, named “The Black Marker,” possesses a mysterious power. Close proximity to the stone causes strange occurrences: visions of the dead, vivid dreams, and violent murders. When Michael secretly obtains a small piece of the marker, he too begins to dream.

Buy Dead Space: Martyr: B&N Nook | eBooks.comGoogle Play | iBooks | Kindle | Kobo

Deadlands

Deadlands: Ghostwalkers by Jonathan Maberry

Welcome to the Deadlands, where steely-eyed gunfighters rub shoulders with mad scientists and dark, unnatural forces. Where the Great Quake of 1868 has shattered California into a labyrinth of sea-flooded caverns …and a mysterious substance called “ghost rock” fuels exotic steampunk inventions as well as plenty of bloodshed and flying bullets.

Buy Deadlands: Ghostwalkers:  B&N NookeBooks.com |  Google Play | iBooks | Kindle | Kobo

Deadlands: Thunder Moon Rising by Jeffrey Mariotte

Fear is abroad in the Deadlands as a string of brutal killings and cattle mutilations trouble a Western frontier town in the Arizona Territory, nestled in the forbidding shadow of the rugged Thunder Mountains. A mule train is massacred, homes and ranches are attacked, and men and women are stalked and butchered by bestial killers who seem to be neither human nor animal, meanwhile a ruthless land baron tries to buy up all the surrounding territory-and possibly bring about an apocalypse.

Buy Deadlands: Thunder Moon Rising: B&N NookeBooks.com |  Google Play | iBooks | Kindle | Kobo

Dragon Age

Dragon Age: Asunder by David Gaider

A mystical killer stalks the halls of the White Spire, the heart of templar power in the mighty Orlesian Empire. To prove his innocence, Rhys reluctantly embarks on a journey into the western wastelands that will not only reveal much more than he bargained for but change the fate of his fellow mages forever.

 

Buy Dragon Age: Asunder: B&N Nook | eBooks.com | Google Play | iBooks | Kindle | Kobo

Dragon Age: Last Flight by Liane Merciel

The Grey Wardens are heroes across Thedas once again: the Archdemon has been defeated with relative ease and the scattered darkspawn are being driven back underground. The Blight is over. Or so it seems.

Valya, a young elven mage recently recruited into the Wardens, has been tasked with studying the historical record of previous Blights in order to gain insight into newly reported, and disturbing, darkspawn phenomena. Her research into the Fourth Blight leads her to an encoded reference scrawled in the margins of an ancient map, and to the hidden diary of Issenya, one of the last of the fabled griffon riders. As the dark secrets buried in Isseyna’s story unfold, Valya begins to question everything she thought she knew about the heroic Grey Wardens…

Buy Dragon Age: Last Flight: B&N NookeBooks.com | Google Play | iBooks | Kindle | Kobo

Dragon Age: The Calling by David Gaider

After two hundred years of exile, King Maric has allowed the legendary Grey Wardens to finally return to Ferelden. When they come, however, they bring dire news: one of their own has escaped into the Deep Roads and aligned himself with their ancient enemy, the monstrous darkspawn.

The Grey Wardens need Maric’s help, and he reluctantly agrees to lead them into the passages he traveled through many years before, chasing after a deadly secret that will threaten to destroy not only the Grey Wardens but also the Kingdom above.

Buy Dragon Age: The Calling: B&N NookeBooks.com | Google Play | iBooks | Kindle | Kobo

Dragon Age: The Masked Empire by Patrick Weekes

Empress Celene of Orlais rose to the throne of the most powerful nation in Thedas through wisdom, wit, and ruthless manipulation. Now, the empire she has guided into an age of enlightenment is threatened from within by imminent war between the templars and the mages even as rebellion stirs among the downtrodden elves. To save Orlais, Celene must keep her hold on the throne by any means necessary.

Buy Dragon Age: The Masked Empire: B&N NookeBooks.com | Google Play | iBooks | Kindle | Kobo

Dragon Age: The Stolen Throne by David Gaider

After his mother, the beloved Rebel Queen, is betrayed and murdered by her own faithless lords, young Maric becomes the leader of a rebel army attempting to free his nation from the control of a foreign tyrant.

His countrymen live in fear; his commanders consider him untested; and his only allies are Loghain, a brash young outlaw who saved his life, and Rowan, the beautiful warrior maiden promised to him since birth. Surrounded by spies and traitors, Maric must find a way to not only survive but achieve his ultimate destiny: Ferelden’s freedom and the return of his line to the stolen throne.

Buy Dragon Age: The Stolen ThroneB&N Nook | eBooks | Google Play | iBooks | Kindle | Kobo

EVE

EVE: The Empyrean Age by Tony Gonzales

A clone with no name or past awakens to a cruel existence, hunted mercilessly for crimes he may never know; yet he stands close to the pinnacle of power in New Eden.

A disgraced ambassador is confronted by a mysterious woman who knows everything about him, and of the sinister plot against his government; his actions will one day unleash the vengeful wrath of an entire civilization.

Buy EVE: The Empyrean Age: B&N Nook | eBooks.com | Google Play | iBooks | Kindle | Kobo

EVE: Templar One by Tony Gonzales

New Eden: the celestial battleground of a catastrophic war that has claimed countless lives.

The immortal starship captains spearheading this epic conflict continue their unstoppable dominance, shaping the universe to their will and ensuring a bloody, everlasting stalemate.

But a powerful empire is on the verge of a breakthrough that could end the war and secure their rule over mankind forever. For deep in a prison reclamation camp, a secret program is underway…one that will unlock dangerous secrets of New Eden’s past.

Buy EVE: Templar One: B&N NookeBooks.com |  Google Play | iBooks | Kindle | Kobo

EVE: The Burning Life by Hjalti Danielsson

A vicious attack on a deep-space mining colony rains death and destruction on nearly all its inhabitants. Only a handful survive. Among the shattered survivors is a young man, hell-bent on an impossible revenge.

In another part of the universe, a wealthy agent of death finds her tenuous grip on sanity slipping, and is forced to leave everything she’s come to know and love. But her last chance at redemption lies in the last place she ever thought to look.

Buy EVE: The Burning Life: B&N NookeBooks.com | Google Play | iBooks | Kindle | Kobo

Perfect Dark

Perfect Dark: Initial Vector by Greg Rucka

The year is 2020: Corporations control everything. In the name of domination, these sprawling organizations have recruited their own military forces to fight clandestine battles against one another—a war fought in the boardrooms and won in the shadows, with the public none the wiser.

Ex-bounty hunter Joanna Dark has unwillingly seen the front lines of this war. Her run-in with dataDyne, the world’s most powerful hypercorporation, has left her with a wound that only vengeance can heal.

Buy Perfect Dark: Initial Vector: B&N NookeBooks.com | Google Play | iBooks | Kindle | Kobo

Perfect Dark: Second Front by Greg Rucka

The war between dataDyne and the Carrington Institute is heating up. Carrington offices around the globe are being systematically targeted and destroyed by unknown forces, and the casualties are mounting, and more importantly profits are dwindling.

Joanna Dark, fresh from her first mission — codenamed INITIAL VECTOR — and now operating as a full-fledged secret agent for the Carrington Institute, is assigned to hunt down and destroy those responsible for the attacks.

Buy Perfect Dark: Second Front: B&N NookeBooks.com | Google Play | iBooks | Kindle | Kobo

*This offer ends January 26th.

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New Releases: 10/17/17

Dark Signal by Shannon Baker

Place holder  of - 65 Reeling from her recent divorce, Kate Fox has just been sworn in as Grand County, Nebraska Sheriff when tragedy strikes. A railroad accident has left engineer Chad Mills dead, his conductor Bobby Jenkins in shock. Kate soon realizes that the accident was likely murder.

Who would want to kill Chad Mills?

Deadlands: Boneyard by Seanan McGuire

Image Placeholder of - 85 Step right up to see the oddities and marvels of The Blackstone Family Circus and Travelling Wonder Show! Gasp at pit wasps the size of a man’s forearm. Beware the pumpkin-headed corn stalker, lest it plant its roots in you!

Annie Pearl is the keeper of oddities, the mistress of monsters. Her unique collection of creatures is one of the circus’s star attractions, drawing wide-eyed crowds at every small frontier town they visit. But Annie is also a woman running from her past…and the mother of a mute young daughter, Adeline, whom she will do anything to protect.

Edgedancer by Brandon Sanderson

Image Place holder  of - 20 Three years ago, Lift asked a goddess to stop her from growing older–a wish she believed was granted. Now, in Edgedancer, the barely teenage nascent Knight Radiant finds that time stands still for no one. Although the young Azish emperor granted her safe haven from an executioner she knows only as Darkness, court life is suffocating the free-spirited Lift, who can’t help heading to Yeddaw when she hears the relentless Darkness is there hunting people like her with budding powers. The downtrodden in Yeddaw have no champion, and Lift knows she must seize this awesome responsibility.

Ender’s Game by Orson Scott Card

Placeholder of  -97 Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who?

Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child.

Enhanced by Carrie Jones

Poster Placeholder of - 13 Seventeen-year-old Mana has found and rescued her mother, but her work isn’t done yet. Her mother may be out of alien hands, but she’s in a coma, unable to tell anyone what she knows.

Mana is ready to take action. The only problem? Nobody will let her. Lyle, her best friend and almost-boyfriend (for a minute there, anyway), seems to want nothing to do with hunting aliens, despite his love of Doctor Who. Bestie Seppie is so desperate to stay out of it, she’s actually leaving town. And her mom’s hot but arrogant alien-hunting partner, China, is ignoring Mana’s texts, cutting her out of the mission entirely.

From the Two Rivers by Robert Jordan

Since its debut in 1990, The Wheel of Time by Robert Jordan has captivated millions of readers around the globe with its scope, originality, and compelling characters. From the Two Rivers is a special edition that contains Part 1 of The Eye of the World, Jordan’s internationally bestselling epic fantasy saga, and is a perfect gift for old fans and new.

Last Chance by Gregg Hurwitz

The New York Times bestselling author of Orphan X, Gregg Hurwitz, returns to Creek’s Cause to follow the Rains brothers as they fight an alien threat that has transformed everyone over the age of 18 into ferocious, zombie-like beings, in this thrilling sequel to The Rains.

Battling an enemy not of this earth, Chance and Patrick become humanity’s only hope for salvation.

Old Man’s War by John Scalzi

John Perry did two things on his 75th birthday. First he visited his wife’s grave. Then he joined the army.

The good news is that humanity finally made it to the stars. The bad news is that, out there, planets fit to live on are scarce—and alien races willing to fight us for them are common.

The Rains by Gregg Hurwitz

In one terrifying night, the peaceful community of Creek’s Cause turns into a war zone. No one under the age of eighteen is safe. Chance Rain and his older brother, Patrick, have already fended off multiple attacks from infected adults by the time they arrive at the school where other young survivors are hiding.

Most of the kids they know have been dragged away by once-trusted adults who are now ferocious, inhuman beings. The parasite that transformed them takes hold after people turn eighteen–and Patrick’s birthday is only a few days away.

Six Months, Three Days, Five Others by Charlie Jane Anders

Before the success of her debut SF-and-fantasy novel All the Birds in the Sky, Charlie Jane Anders was a rising star in SF and fantasy short fiction. Collected in a mini-book format, here—for the first time in print—are six of her quirky, wry, engaging best.

 

Vallista by Steven Brust

Vlad Taltos is an Easterner—an underprivileged human in an Empire of tall, powerful, long-lived Dragaerans. He made a career for himself in House Jhereg, the Dragaeran clan in charge of the Empire’s organized crime. But the day came when the Jhereg wanted Vlad dead, and he’s been on the run ever since. He has plenty of friends among the Dragaeran highborn, including an undead wizard and a god or two. But as long as the Jhereg have a price on his head, Vlad’s life is…messy.

Wild Cards I by George R.R. Martin & Wild Cards Trust

There is a secret history of the world—a history in which an alien virus struck the Earth in the aftermath of World War II, endowing a handful of survivors with extraordinary powers. Some were called Aces—those with superhuman mental and physical abilities. Others were termed Jokers—cursed with bizarre mental or physical disabilities. Some turned their talents to the service of humanity. Others used their powers for evil. Wild Cards is their story.

NEW FROM TOR.COM

Weaver’s Lament by Emma Newman

Charlotte is learning to control her emerging magical powers under the secret tutelage of Magus Hopkins. Her first covert mission takes her to a textile mill where the disgruntled workers are apparently destroying expensive equipment.

And if she can’t identify the culprits before it’s too late, her brother will be exiled, and her family dishonoured…

NEW IN MANGA:

Alice & Zoroku Vol. 2 Story and art by Tetsuya Imai

Beasts of Abigaile Vol. 2 Story and art by Aoki Spica

Devilman Grimoire Vol. 1 Story by Go Nagai; Art by Rui Takatou

Ghost Diary Vol. 3 Story and art by Seiju Natsumegu

Hatsune Miku Presents: Hachune Miku’s Everyday Vocaloid Paradise Vol. 1 Story and art by Ontama

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Seanan McGuire’s 3 Favorite Video Games

Place holder  of - 50Written by Seanan McGuire

One of the great things about games, and role-playing games in particular, is having a blank canvas. Essentially they are plays in which all the plots and beats are written, except, of course, for the characters. Players are allowed to fill these fantastic worlds with whomever, or whatever, they choose. It’s the ultimate game of “what if?”. Over the past few years we’ve had the pleasure of diving into some of these great worlds, both digital and print, and few have been as fun as the Deadlands.

Built around every Weird West trope you can imagine, Deadlands is the perfect blend of horror, steampunk, fantasy, and good ol’ Americana. An added feature of the books is that, like any proper campaign, they each standalone, focusing on a different aspect of this grand Western. That’s where author Seanan McGuire comes in. Combining a love of games with the ability to subvert expectations, she’s written a novel with monsters and madmen and maestros. A novel that ties in perfectly with her own love of games. Here, she counts down her favorite video games.

I do not play a great many video games, but the ones I play, I play whole-heartedly and with a horrifying intensity of focus that sometimes unnerves my teammates. I have been known to buy a console for a single game and feel that I got my money’s worth, because I’ve managed to log so many hours on whatever it was I wanted to play. So these are my three current obsessions.

  1. SPLATOON 2: Remember that comment about buying a console for a single game? Well, that was me and the Wii U, bought entirely for Splatoon. There was really no way I was going to let the sequel pass me by. In this cartoony first-person shooter, you play an Inkling, aka, a kid who is also a squid, and you do your very best to paint as much of the world as possible in the color of your team. Whoever wins the paintball war gets money that can be spent on new clothes and better weapons, thus improving your ability to lay down the ink and represent for your side. I loved the first game; the second is more of the same.
  2.  

  3. POKEMON SUN/MOON: The Ultra versions of these games are probably going to come out before I can complete my Pokemon journey, and I’m okay with that: I have long since accepted that the road to Pokemon mastery is long and winding and doesn’t necessarily respect the fact that I am not eleven years old with a monofocus on this specific adventure. This isn’t my favorite Pokemon game—that honor is reserved for X and Y, which were a stunning elevation of the form, and which may not be matched for a very long time. Still, Sun and Moon take some risks and make some changes to the format, freshening something that could easily grow stale.
  4.  

  5. OVERWATCH: And then there is Overwatch. It is difficult to describe how much time I spend playing Overwatch, mostly because if I stopped to think about it, I would probably be deeply horrified. This superheroic FPS allows you to take on the role of one of more than two dozen heroes (and villains) and fight for a better future. The character roster is diverse and engaging; every character plays differently, forcing you to up your game if you want to get good and be an asset to your team; the game itself rewards good team composition and thoughtful choices. Every time I think I couldn’t love this game more, it adds something new and forces me to learn it all over again. It’s so good. (I play on PS4; my handle is “SeananM”; we’re always looking for new folks to roll with us.)

 
So what’s your favorite video game?

Order Your Copy

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Follow Seanan McGuire on Twitter and on her website.

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Paperback Spotlight: Deadlands: Ghostwalkers by Jonathan Maberry

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Deadlands: Ghostwalkers by Jonathan MaberryFrom New York Times bestselling author Jonathan Maberry, the first in a thrilling series of novels based on Deadlands, a hugely successful role-playing game (RPG) set in the Weird, Weird West.

Welcome to the Deadlands, where steely-eyed gunfighters rub shoulders with mad scientists and dark, unnatural forces. Where the Great Quake of 1868 has shattered California into a labyrinth of sea-flooded caverns . . . and a mysterious substance called “ghost rock” fuels exotic steampunk inventions as well as plenty of bloodshed and flying bullets.

In Ghostwalkers, a gun-for-hire, literally haunted by his bloody past, comes to the struggling town of Paradise Falls, where he becomes embroiled in a deadly conflict between the besieged community and a diabolically brilliant alchemist who is building terrible new weapons of mass destruction . . . and an army of the living dead!

Deadlands: Ghostwalkers will be out in paperback on August 2nd. Please enjoy this excerpt.

Chapter One

Grey Torrance sat on his horse in the dark shade of a tower of rock and watched a posse try their damndest to kill a Sioux.

They were going about it with a will, Grey had to give them that. Clearly they’d given it some thought. Put some effort into. Making a job of it.

The Sioux?

He seemed to have the same work ethic when it came to not being killed. Riding hard until they shot his little pinto out from under him. Then climbing onto the big piles of rocks left over from when sheets of ice covered this whole land. The Sioux kept deviling the riders, cutting through narrow clefts in the rock, picking his way up trails a goat wouldn’t risk. Tumbling rocks down on his pursuers. Even set a small brush fire. The man was using all the tricks.

Grey thought it was highly entertaining.

Kind of a shame the Sioux had no chance at all.

Not with six mounted men. Not out here where he could stall but he couldn’t really escape.

Still, it was fun to watch.

Grey took a piece of jerky from his pocket, bit some off, and chewed slowly, letting the salt coax spit from his dry mouth. He wasn’t entirely sure the jerky was beef, but as he’d taken it from a dead man’s saddle it wasn’t something he could verify. It kept him alive, though. That and a handful of beans and a water skin he’d filled from a dreary little stream.

Alive, and until now, unhappy.

This lifted the day from nothing to something.

One man on foot trying to escape six on horseback in a country that was made for dying. The hills were a broken tumble of tan rocks that looked like they’d been dumped here at the end of the sixth day of creation. When God was just too damn tired to build anything else, so he tossed it all across Nevada and said to hell with it.

Maybe he thought the Devil would want it.

No one else much did.

Hateful, ugly place where the scorpion was king and water was worth more than gold or ghost rock.

It wasn’t a place for the living.

It was a desert.

A boneyard.

A dead land.

He chewed and watched as the Sioux raced for the shelter of a massive tumble of rocks and started to climb. Some of the rocks stood straight up like the arms of buried giants. Some lay flat and stacked. Three of these formed a kind of rough terrace, with two smaller platforms and a big one up top. Be hard as hell to make it up that top shelf, but as Grey watched the Sioux seemed to be trying just that. The Sioux raced across the lowest table, leaped up and out, and caught a twisted root of a Joshua tree. The root was as withered as the tree, which leaned drunkenly over the edge of a higher shelf. Grey narrowed his eyes, trying to understand the point of the Sioux taking that risk. Even if he got to the next shelf, the posse could simply fall back and wait. There was nowhere else to go. That second shelf stood alone, like a tiny mesa, offering no shelter or …

The Sioux snaked out his hands and caught the vine. Clutched it firm, then immediately began to climb. He was clearly making for the dense shadows under that bigger top shelf and Grey wondered why the six pursuers didn’t just shoot him down. At that range they could shoot to wound and have a good chance of getting it done.

But they didn’t seem to want to kill or injure the Sioux. They wanted him alive.

Now … why was that?

As the fugitive climbed up the vine toward the lip of the higher shelf, Grey found himself chewing on the question as much as on the jerky.

Why would six white men go to such lengths to capture an Indian unharmed?

That was damn odd, even for a part of the country that was odder than most. If it was one man Grey could put it down to heatstroke or some personal grudge. But this was six men. Well-armed, and from their bulging saddlebags, well-provisioned.

And wasn’t that damned interesting?

Grey reached down and stroked the long neck of his horse. His newly acquired horse. The animal’s coat was the same shade of dusty blue as the hair of Grey’s grade-school teacher back home in Philadelphia, so he’d named the mare Mrs. Pickles. Picky for short. Nice horse.

Picky blew softly and shook her head. But she, too, was watching the drama below. She seemed every bit as curious as Grey was.

“So,” Grey murmured, “what do you think?”

Picky lifted her head as if listening.

“We could turn northwest and leave these fellows to their own adventures.”

Picky made no move.

“Or we could be busybodies and go interfere where we ain’t wanted.”

The horse blew again and stamped the rock with a hoof. She did it so hard it kicked up a spark.

“That’s what I thought you’d say.”

Grey thumbed the restraining thong off the end of his pistol and loosened the Winchester in its scabbard. He absently touched the knives in boot-top and belt. Then, as he did a thousand times a day he turned and looked over his shoulder.

There was nothing there.

Behind him was more of the blasted and blighted Nevada wasteland. The road he’d come was a random zigzag through different states, different nations, different climates.

Different wars.

He knew, with all his intellect and experience, that no one was following him. He was good at leaving no trail to follow. So, he knew that there was no one back there. No one hunting him, as the posse down there was hunting the Sioux.

He knew that.

Just as he knew that he was wrong.

Partly wrong.

No man followed him, that was certain. No posse, no hunting party, no Agents or Rangers.

What was back there, riding his back trail somewhere in the dust and distance was not a man. Or even a group of men.

No, you couldn’t call them “men.”

Not anymore.

They’d been men once upon a time, though. They’d been men before they died.

Before he killed them.

The ghosts of his crimes were relentless.

Grey took a breath and forced himself to turn and study the landscape before him, not the wreckage behind.

He swallowed the last bit of jerky, took a long drink, nodded to himself, and then kicked Picky lightly in the sides.

“Come on, girl,” he said, “let’s go see if we can’t get into trouble.”

Which is what they did.

Copyright © 2015 by Pinnacle Entertainment Group

Buy Deadlands: Ghostwalkers here:

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Sneak Peek: Deadlands: Ghostwalkers by Jonathan Maberry

Deadlands: Ghostwalkers by Jonathan MaberryWelcome to the Deadlands, where steely-eyed gunfighters rub shoulders with mad scientists and dark, unnatural forces. Where the Great Quake of 1868 has shattered California into a labyrinth of sea-flooded caverns . . . and a mysterious substance called “ghost rock” fuels exotic steampunk inventions as well as plenty of bloodshed and flying bullets.

From New York Times bestselling author Jonathan Maberry comes the first in a thrilling series of novels based on Deadlands, a hugely successful RPG set in the Weird, Weird West. We hope you enjoy this excerpt of Deadlands: Ghostwalkers.

Chapter One

Grey Torrance sat on his horse in the dark shade of a tower of rock and watched a posse try their damndest to kill a Sioux.

They were going about it with a will, Grey had to give them that. Clearly they’d given it some thought. Put some effort into. Making a job of it.

The Sioux?

He seemed to have the same work ethic when it came to not being killed. Riding hard until they shot his little pinto out from under him. Then climbing onto the big piles of rocks leftover from when sheets of ice covered this whole land. The Sioux kept deviling the riders, cutting through narrow clefts in the rock, picking his way up trails a goat wouldn’t risk. Tumbling rocks down on his pursuers. Even set a small brush fire. The man was using all the tricks.

Grey thought it was highly entertaining.

(more…)

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Book Trailer: Deadlands: Ghostwalkers by Jonathan Maberry

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Deadlands: Ghostwalkers by Jonathan Maberry

From New York Times bestselling author Jonathan Maberry, Ghostwalkers is the first in a thrilling series of novels based on Deadlands, a hugely successful role-playing game (RPG) set in the Weird, Weird West.

Welcome to the Deadlands, where steely-eyed gunfighters rub shoulders with mad scientists and dark, unnatural forces. Where the Great Quake of 1868 has shattered California into a labyrinth of sea-flooded caverns . . . and a mysterious substance called “ghost rock” fuels exotic steampunk inventions as well as plenty of bloodshed and flying bullets.

In Ghostwalkers, a gun-for-hire, literally haunted by his bloody past, comes to the struggling town of Paradise Falls, where he becomes embroiled in a deadly conflict between the besieged community and a diabolically brilliant alchemist who is building terrible new weapons of mass destruction . . . and an army of the living dead!

Deadlands: Ghostwalkers goes on sale September 15th. Pre-order it today: Amazon | Barnes & Noble | Books-a-Million | iBooks | Indiebound | Powell’s Books

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