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Video Game Tie-Ins eBook Sale

Dive even deeper into the world of some video game favorites with one of these stories set in a whole range of universes, from Bioshock to Dragon Age, all on sale now for $2.99.

opens in a new windowAlan Wake by Rick Burroughs

opens in a new windowImage Place holder  of - 72 Welcome to Bright Falls-a seemingly idyllic small town in the Pacific Northwest. The perfect place for Alan Wake, a bestselling crime novelist, and his wife, Alice, to relax for a few weeks. Maybe a second honeymoon and the fresh air will cure Wake of his writer’s block.

But when Alice goes missing under mysterious circumstances, Wake’s desperate search for her leads him into a hell only he could imagine.

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opens in a new windowBioshock: Rapture by John Shirley

opens in a new windowPoster Placeholder of - 68 It’s the end of World War II. FDR’s New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America’s sense of freedom is diminishing…and many are desperate to take that freedom back.

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opens in a new windowQuantum Break: Zero State by Cam Rogers

opens in a new windowPlace holder  of - 50 Quantum Break: Zero State is the story of the game’s hero, Jack Joyce, who, with his newly gained superpowers, fights the nefarious Monarch corporation to stop the end of time. Epic moments of destruction, frozen in chaotic “time stutters,” become playgrounds for intense combat and gripping story. The novel greatly expands on the game’s narrative, offering intriguing new timelines and characters to explore!

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Dead Space

opens in a new windowDead Space: Catalyst by Brian Evenson

opens in a new windowImage Placeholder of - 81 Two hundred and fifty years in the future, extinction threatens mankind. Tampering with dangerous technology from the Black Marker—an ancient alien artifact discovered on Earth eighty years earlier— Earthgov hopes to save humanity. But the Marker’s influence reanimates corpses into grotesque rampaging nightmares. Steeped in desperation, deceit, and hubris, the history of the Markers reveals our ominous future…

Buy Dead Space: Catalyst opens in a new windowB&N Nook |   opens in a new windowGoogle Play | opens in a new windowiBooks | opens in a new windowKindle | opens in a new windowKobo

opens in a new windowDead Space: Martyr by Brian Evenson

opens in a new windowPlaceholder of  -68 When geophysicist Michael Altman hears of the mysterious signal emitted from deep within the Chicxulub crater, he can not resist the lure of an undiscovered artifact. With his girlfriend Ada, he joins a team excavating the underwater crater, determined to find the source of the baffling message. The artifact, named “The Black Marker,” possesses a mysterious power. Close proximity to the stone causes strange occurrences: visions of the dead, vivid dreams, and violent murders. When Michael secretly obtains a small piece of the marker, he too begins to dream.

Buy Dead Space: Martyr: opens in a new windowB&N Nook | opens in a new windoweBooks.com opens in a new windowGoogle Play | opens in a new windowiBooks | opens in a new windowKindle | opens in a new windowKobo

Deadlands

opens in a new windowDeadlands: Ghostwalkers by Jonathan Maberry

opens in a new window Welcome to the Deadlands, where steely-eyed gunfighters rub shoulders with mad scientists and dark, unnatural forces. Where the Great Quake of 1868 has shattered California into a labyrinth of sea-flooded caverns …and a mysterious substance called “ghost rock” fuels exotic steampunk inventions as well as plenty of bloodshed and flying bullets.

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opens in a new windowDeadlands: Thunder Moon Rising by Jeffrey Mariotte

opens in a new window Fear is abroad in the Deadlands as a string of brutal killings and cattle mutilations trouble a Western frontier town in the Arizona Territory, nestled in the forbidding shadow of the rugged Thunder Mountains. A mule train is massacred, homes and ranches are attacked, and men and women are stalked and butchered by bestial killers who seem to be neither human nor animal, meanwhile a ruthless land baron tries to buy up all the surrounding territory-and possibly bring about an apocalypse.

Buy Deadlands: Thunder Moon Rising: opens in a new windowB&N Nook opens in a new windoweBooks.com |  opens in a new windowGoogle Play | opens in a new windowiBooks | opens in a new windowKindle | opens in a new windowKobo

Dragon Age

opens in a new windowDragon Age: Asunder by David Gaider

opens in a new window A mystical killer stalks the halls of the White Spire, the heart of templar power in the mighty Orlesian Empire. To prove his innocence, Rhys reluctantly embarks on a journey into the western wastelands that will not only reveal much more than he bargained for but change the fate of his fellow mages forever.

 

Buy Dragon Age: Asunder:  opens in a new windowB&N Nook | opens in a new windoweBooks.com |  opens in a new windowGoogle Play | opens in a new windowiBooks | opens in a new windowKindle | opens in a new windowKobo

opens in a new windowDragon Age: Last Flight by Liane Merciel

opens in a new window The Grey Wardens are heroes across Thedas once again: the Archdemon has been defeated with relative ease and the scattered darkspawn are being driven back underground. The Blight is over. Or so it seems.

Valya, a young elven mage recently recruited into the Wardens, has been tasked with studying the historical record of previous Blights in order to gain insight into newly reported, and disturbing, darkspawn phenomena. Her research into the Fourth Blight leads her to an encoded reference scrawled in the margins of an ancient map, and to the hidden diary of Issenya, one of the last of the fabled griffon riders. As the dark secrets buried in Isseyna’s story unfold, Valya begins to question everything she thought she knew about the heroic Grey Wardens…

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opens in a new windowDragon Age: The Calling by David Gaider

opens in a new window After two hundred years of exile, King Maric has allowed the legendary Grey Wardens to finally return to Ferelden. When they come, however, they bring dire news: one of their own has escaped into the Deep Roads and aligned himself with their ancient enemy, the monstrous darkspawn.

The Grey Wardens need Maric’s help, and he reluctantly agrees to lead them into the passages he traveled through many years before, chasing after a deadly secret that will threaten to destroy not only the Grey Wardens but also the Kingdom above.

Buy Dragon Age: The Calling:  opens in a new windowB&N Nook opens in a new windoweBooks.com | opens in a new windowGoogle Play | opens in a new windowiBooks | opens in a new windowKindle |  opens in a new windowKobo

opens in a new windowDragon Age: The Masked Empire by Patrick Weekes

opens in a new window Empress Celene of Orlais rose to the throne of the most powerful nation in Thedas through wisdom, wit, and ruthless manipulation. Now, the empire she has guided into an age of enlightenment is threatened from within by imminent war between the templars and the mages even as rebellion stirs among the downtrodden elves. To save Orlais, Celene must keep her hold on the throne by any means necessary.

Buy Dragon Age: The Masked Empire:  opens in a new windowB&N Nook opens in a new windoweBooks.com |  opens in a new windowGoogle Play | opens in a new windowiBooks | opens in a new windowKindle | opens in a new windowKobo

opens in a new windowDragon Age: The Stolen Throne by David Gaider

opens in a new window After his mother, the beloved Rebel Queen, is betrayed and murdered by her own faithless lords, young Maric becomes the leader of a rebel army attempting to free his nation from the control of a foreign tyrant.

His countrymen live in fear; his commanders consider him untested; and his only allies are Loghain, a brash young outlaw who saved his life, and Rowan, the beautiful warrior maiden promised to him since birth. Surrounded by spies and traitors, Maric must find a way to not only survive but achieve his ultimate destiny: Ferelden’s freedom and the return of his line to the stolen throne.

Buy Dragon Age: The Stolen Throne opens in a new windowB&N Nook | opens in a new windoweBooks |  opens in a new windowGoogle Play | opens in a new windowiBooks | opens in a new windowKindle | opens in a new windowKobo

EVE

opens in a new windowEVE: The Empyrean Age by Tony Gonzales

opens in a new window A clone with no name or past awakens to a cruel existence, hunted mercilessly for crimes he may never know; yet he stands close to the pinnacle of power in New Eden.

A disgraced ambassador is confronted by a mysterious woman who knows everything about him, and of the sinister plot against his government; his actions will one day unleash the vengeful wrath of an entire civilization.

Buy EVE: The Empyrean Age:  opens in a new windowB&N Nook | opens in a new windoweBooks.com |  opens in a new windowGoogle Play | opens in a new windowiBooks | opens in a new windowKindle | opens in a new windowKobo

opens in a new windowEVE: Templar One by Tony Gonzales

opens in a new window New Eden: the celestial battleground of a catastrophic war that has claimed countless lives.

The immortal starship captains spearheading this epic conflict continue their unstoppable dominance, shaping the universe to their will and ensuring a bloody, everlasting stalemate.

But a powerful empire is on the verge of a breakthrough that could end the war and secure their rule over mankind forever. For deep in a prison reclamation camp, a secret program is underway…one that will unlock dangerous secrets of New Eden’s past.

Buy EVE: Templar One:  opens in a new windowB&N Nook opens in a new windoweBooks.com |  opens in a new windowGoogle Play | opens in a new windowiBooks | opens in a new windowKindle | opens in a new windowKobo

opens in a new windowEVE: The Burning Life by Hjalti Danielsson

opens in a new window A vicious attack on a deep-space mining colony rains death and destruction on nearly all its inhabitants. Only a handful survive. Among the shattered survivors is a young man, hell-bent on an impossible revenge.

In another part of the universe, a wealthy agent of death finds her tenuous grip on sanity slipping, and is forced to leave everything she’s come to know and love. But her last chance at redemption lies in the last place she ever thought to look.

Buy EVE: The Burning Life:  opens in a new windowB&N Nook opens in a new windoweBooks.com |  opens in a new windowGoogle Play | opens in a new windowiBooks | opens in a new windowKindle | opens in a new windowKobo

Perfect Dark

opens in a new windowPerfect Dark: Initial Vector by Greg Rucka

opens in a new window The year is 2020: Corporations control everything. In the name of domination, these sprawling organizations have recruited their own military forces to fight clandestine battles against one another—a war fought in the boardrooms and won in the shadows, with the public none the wiser.

Ex-bounty hunter Joanna Dark has unwillingly seen the front lines of this war. Her run-in with dataDyne, the world’s most powerful hypercorporation, has left her with a wound that only vengeance can heal.

Buy Perfect Dark: Initial Vector: opens in a new windowB&N Nook opens in a new windoweBooks.com |  opens in a new windowGoogle Play | opens in a new windowiBooks | opens in a new windowKindle | opens in a new windowKobo

opens in a new windowPerfect Dark: Second Front by Greg Rucka

opens in a new window The war between dataDyne and the Carrington Institute is heating up. Carrington offices around the globe are being systematically targeted and destroyed by unknown forces, and the casualties are mounting, and more importantly profits are dwindling.

Joanna Dark, fresh from her first mission — codenamed INITIAL VECTOR — and now operating as a full-fledged secret agent for the Carrington Institute, is assigned to hunt down and destroy those responsible for the attacks.

Buy Perfect Dark: Second Front:  opens in a new windowB&N Nook opens in a new windoweBooks.com |  opens in a new windowGoogle Play | opens in a new windowiBooks | opens in a new windowKindle | opens in a new windowKobo

*This offer ends January 26th.

Tor Books and Visceral Games Team Up on a New Novel, Dead Space: Catalyst

Placeholder of  -71 Tor Books and Visceral Games Team Up on a New Novel, Dead Space: Catalyst, Set in the Dead Space Universe

Edgar Award Finalist and Horror Sensation B.K. Evenson to Pen Second Novel in the Series

New York, NY – June 18, 2012 – Tor Books, an imprint of Tom Doherty Associates, LLC—the largest publisher of science fiction in the world—and Visceral Games, a studio of Electronic Arts Inc. (NASDAQ: EA), today announced Dead Space™: Catalyst, the second novel based on the award-winning Dead Space videogame franchise. Dead Space: Catalyst will be published worldwide on October 2, 2012.

Dead Space: Catalyst takes place three hundred years in the future, where mankind is tampering with the dangerous alien technology gleaned from the Black Marker, an ancient alien artifact discovered on Earth centuries earlier. Hoping to end resource constraints that threaten to make mankind extinct, the urgency sinks the already unscrupulous EarthGov to new lows. At this early stage, the Marker threat is just appearing – and is maybe even contained – except if it finds the catalyst it so desperately seeks. Two brothers, one with a special but broken mind, the other forever conflicted by the impossible chore of keeping him out of trouble, cross paths with EarthGov and the Markers at this critical juncture and forever change the course of the Marker outbreak.

B. K. Evenson is the award-winning author of the new novel Immobility (out from Tor Books on April 10, 2012), Last Days, voted best horror novel of 2009 by the American Library Association, and The Open Curtain, a 2006 Edgar Award finalist and Time Out New York best book of the year.

Since the series debut in 2008, Dead Space has been one of EA’s top rated wholly-owned intellectual properties. With close to 100 industry awards and an average critic score of 89*, Dead Space is loved by videogame fans the world over. In 2009, EA launched Dead Space Extraction, a prequel to the original Dead Space that expanded the fiction and brought the franchise to the Wii. In 2011, EA launched Dead Space 2 where hero Isaac Clarke returned for another heart-pounding adventure and was heralded as one of the top games of 2011 by Seth Schiesel from the New York Times and has received over 70 scores of 90+ from top gaming outlets such as Official Xbox Magazine, Playstation: The Official Magazine and Game Informer.

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 According to Gamerankings.com and Metacritic.com

About Tor Books
Tor Books, an imprint of Tom Doherty Associates, LLC, is a New York-based publisher of hardcover and softcover books. Founded in 1980, Tor annually publishes what is arguably the largest and most diverse line of science fiction and fantasy ever produced by a single English-language publisher. In 2002, Tor launched Starscape, an imprint dedicated to publishing quality science fiction and fantasy for young readers, including books by critically acclaimed and award winning authors such as Cory Doctorow, Orson Scott Card, and David Lubar. Between an extensive hardcover and trade-softcover line, an Orb backlist program, and a stronghold in mass-market paperbacks, books from Tor have won every major award in the SF and fantasy fields, and the company has been named Best Publisher 24 years in a row in the Locus Poll, the largest consumer poll in SF.

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Dead Space: Martyr

Dead Space: Martyr by B. K. EvensonBy Brian Evenson

As my girlfriend knows all too well, I’m an unapologetic gamer. I’m all too capable of sitting down at the computer at ten at night and only realizing that I’ve been playing for eight hours once I see the sun start to come up. I read in something like the same way: I like when I read to fall into another world and stay immersed in it, swimming around in it, only rarely coming up for air.

What I like as both a reader and as a gamer are books and games that are constructed with such attention to detail that you really feel the satisfaction of living inside them. But I also like games and books that don’t solve everything for you, that make you feel like the world goes on well beyond them, that there are other stories just waiting to be told.

 

Dead Space was a game like that for me. From the moment I started to play, I was hooked. I loved the flickering lighting, the grungy industrial feeling of the world of the USG Ishimura, the deep-seated twistedness that infects every level of the game design. I loved being slowly exposed to the cult-like aspects of Unitology and I was crazy for the vision of a society on the verge of ecological collapse. Not to mention liking how the necromorphs are humans that have been twisted into monsters, and enjoying the variety of violent deaths just waiting for Isaac, and being sometimes frightened enough to find myself physically dodging the screen during gameplay.

All this made me jump at the chance to write Dead Space: Martyr. If someone would have told me even a few years ago that I’d write a novel based on a video game, I probably would have laughed. But I’d spent so much time loving being immersed in the game that it seemed completely natural. Dead Space is a window on a great consistent world, and it was a world I wanted to be part of.

In writing Dead Space: Martyr I set out to answer the questions that hadn’t been answered by the game or the motion comics or the graphic novel. I wanted to see into corners of the world that the game had just hinted at. I was interested in the Unitologists and their founder Michael Altman and, of course, in the discovery of the black marker. I wanted to write something worthy of the game itself, to try to give readers some of the pleasure I’d gotten out of the game and to give them answers worthy of the Dead Space franchise, and I wanted it to work, really work, as a novel. I wanted to cut through the layers of myth surrounding the Unitologists by going back to their beginnings to see what happened behind closed doors.

And most of all I wanted to write the kind of novel that, whether you’ve played Dead Space yet or not, will take you deep into that universe, scare you, creep you out a little, and make you want more.

Dead Space: Martyr (0-7653-2503-9; $14.99), by B.K. Evenson, released from Tor last week. The next entry in the videogame series, Dead Space 2, is due out from EA/Visceral Games in early 2011. For more news and updates, visit the official book page at Tor’s website.

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Tor Books and EA team up on Dead Space literary prequel

DEAD SPACE: MARTYR

Edgar Award finalist and Horror Sensation Brian Evenson to write epic novel

 

New York, NY – April 13, 2010 – Tor Books, an imprint of Tom Doherty Associates, LLC—the largest publisher of science fiction in the world—and Visceral Games, a studio of Electronic Arts Inc. (NASDAQ: ERTS), today announced Dead Space™: Martyr (A Tor Trade Paperback; $14.99; July 2010), the first novel based on the award-winning Dead Space videogame franchise. Dead Space: Martyr delves into the back story of the fiction including the history of the Church of Unitology, the discovery of the enigmatic “Black Marker” and the mysteries behind an alien artefact of unknown power. Dead Space: Martyr will be available in July 2010 at select retailers worldwide.

When geophysicist Michael Altman learns of a mysterious signal emitting from deep within the Chicxulub crater, he cannot resist the lure of an undiscovered artefact. He soon learns that being in close proximity to the artefact causes strange occurrences – visions of the dead, vivid dreams, and violent murders. Altman’s experience with the alien artefact leads to this crucial first chapter in the Dead Space saga.

“One of the most compelling storytelling aspects of Dead Space has been the Church of Unitology: its origins, power, and role in Dead Space,” says Tor editor, Eric Raab. “Writer B.K. Evenson gets into the terrifying aspects of mob mentality like no other writer today. This isn’t only a great story within the Dead Space universe; it’s a great novel on its own.”

“The Dead Space world is incredibly vast and rich — expanding its fiction into a novel lets us share parts of the story that just can’t fit into videogames,” said Steve Papoutsis, Executive Producer of Dead Space 2.  “We hope Dead Space: Martyr will be the first of many books to let fans dive deeply into Dead Space’s secrets and immersive lore.”

B. K. Evenson is the award-winning author of Last Days, voted best horror novel of 2009 by the American Library Association and The Open Curtain, a 2006 Edgar Award finalist and Time Out New York best book of the year.

Originally launched in 2008, Dead Space quickly became one of EA’s top rated wholly-owned intellectual properties. With close to 100 industry awards and an average critic score of 89*, Dead Space became a hit with horror and videogame fans worldwide. In 2009, EA launched Dead Space Extraction, a prequel to the original game and will continue to expand the fiction with its stunning sequel, Dead Space 2.

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According to Gamerankings.com and Metacritic.com

About Tor Books

Tor Books, an imprint of Tom Doherty Associates, LLC, is a New York-based publisher of hardcover and softcover books, founded in 1980 and committed (although not limited) to SF and fantasy literature. Between an extensive hardcover and trade-softcover line, an Orb backlist program, and a stronghold in mass-market paperback, Tor annually publishes what is arguably the largest and most diverse line of science fiction and fantasy ever produced by a single English-language publisher. Books from Tor have won every major award in the SF and fantasy fields, and for the last twenty-one years in a row the company has been named Best Publisher in the Locus Poll, the largest consumer poll in SF.

 

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA™, EA SPORTS™, EA Mobile™ and POGO™. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at https://info.ea.com.

EA, EA SPORTS, EA Mobile, POGO, Visceral Games and Dead Space are trademarks of Electronic Arts Inc.  All other trademarks are the property of their respective owners.

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