They’re almost here…the books we’ve all been waiting for. After so many incredible series starters, we’re excited to finally dive into the next books of some of our most popular SFF series. Check out which books are hitting shelves near you in 2021 here.
The Shongairi conquered Earth. In mere minutes, half the human race died, and our cities lay in shattered ruins. But the Shongairi didn’t expect the survivors’ tenacity. And, crucially, they didn’t know that Earth harbored two species of intelligent, tool-using bipeds. One of them was us. The other, long-lived and lethal, was hiding in the mountains of eastern Europe, the subject of fantasy and legend. When they emerged and made alliance with humankind, the invading aliens didn’t stand a chance.
The Three Kingdoms are shattering under pressure from an inexperienced new King who is being led by an ambitious regent to ignore the threat of the Wreths, in favor of a Vengewar with Ishara. His brother and uncle can see only the danger of the Older Race. In Ishara, the queen lies in a coma, while an ambitious priest seizes power. But he has neither the training nor the talent to rule a nation— or even a city. Ishara is in deadly peril, and the Wreths have not even appeared on their continent.
Rubi Whiting has done the impossible. She has proved that humanity deserves a seat at the galactic table. Well, at least a shot at a seat. Having convinced the galactic governing body that mankind deserves a chance at fixing their own problems, Rubi has done her part to launch the planet into a new golden age of scientific discovery and technological revolution. However, there are still those in the galactic community that think that humanity is too poisonous, too greedy, to be allowed in, and they will stop at nothing to sabotage a species determined to pull itself up.
Natalie Chan gained her corporate citizenship, but barely survived the battle for Tribulation. Now corporate has big plans for Natalie. Horrible plans. Locked away in Natalie’s missing memory is salvation for the last of an alien civilization and the humans they tried to exterminate. The corporation wants total control of both—or their deletion.
Solus celebrates the Opening of the Mundus, a two-day holiday for the dead, but the city of the Soleri is hardly in need of diversion. A legion of traitors, led by a former captain of the Soleri military, rallies at the capital’s ancient walls. And inside those fortifications, trapped by circumstance, a second army fights for its very existence.
An alien armada lurks on the edges of Teixcalaanli space. No one can communicate with it, no one can destroy it, and Fleet Captain Nine Hibiscus is running out of options. In a desperate attempt at diplomacy with the mysterious invaders, the fleet captain has sent for a diplomatic envoy. Now Mahit Dzmare and Three Seagrass—still reeling from the recent upheaval in the Empire—face the impossible task of trying to communicate with a hostile entity. Their failure will guarantee millions of deaths in an endless war. Their success might prevent Teixcalaan’s destruction—and allow the empire to continue its rapacious expansion. Or it might create something far stranger . . .
Ryan Van Loan’s The Justice in Revenge, book two of The Fall of the Gods, turns from pirates to politics as Buc learns to navigate society and finds that having power doesn’t mean it’s easy to use it…
Buc and Eld are the first private detectives in the Servenzan Empire. Teenage Buc is a former streetrat, a smartass, sarcastic super-genius. Eld, her patient partner in crime-solving, is a calming influence…who is nonetheless capable of deadly violence. For the right price, these heroes for hire solve mysteries, fight crime, and battle monsters.
The Sentinels narrowly escaped the collapsing edge of the Divide. They have mustered a few other surviving Sentinels, but with no engines they have no way to leave the edge of the universe before they starve. Adequin Rake has gathered a team to find the materials they’ll need to get everyone out. To do that they’re going to need new allies and evade a ruthless enemy.
Some of them will not survive.
Two years ago, Csorwe and Shuthmili risked the anger of the wizard Belthandros Sethennai to gain their freedom. Now, they make their living exploring relic worlds of the ancient serpent empire of Echentyr. They think they’re prepared for anything—but when one of their expeditions releases an Echentyri soldier who has slept undisturbed since the fall of her homeland, they are thrown back into a conflict that has lain dormant for thousands of years. Shuthmili will give anything to protect the woman and the life that she loves, but as events spiral out of control, she is torn between clinging to her humanity and embracing her eldritch power.
Maya has had a price on her head from the day she escaped the TechCorps. Genetically engineered for genius and trained for revolution, there’s only one thing she can’t do—forget. Gray has finally broken free of the Protectorate, but he can’t escape the time bomb in his head. His body is rejecting his modifications, and his months are numbered. When Maya’s team uncovers an operation trading in genetically enhanced children, she’ll do anything to stop them. Even risk falling back into the hands of the TechCorps. And Gray has found a purpose for his final days: keeping Maya safe.
No more heroes. The wealthy and powerful. The kings and queens. They all abandoned the world to fate when the chosen one died. All except a small group of broken people. Through dogged determination and maybe a bit of stupid bravery, Aaslo and his friends fought on. They continued the fight even when far greater heroes had given up. Now, Aaslo must turn the tides. In a world swifly falling to chaos, Aaslo is determined to win this war…at any cost. He’s made a deal with fickle fae, setting him and his friends on a collosion course with the gods themselves.