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Gifts Galore! Bookish Swag for Our Autumn Pre-Orders

Gifts Galore! Bookish Swag for Our Autumn Pre-Orders

Ready to reward yourself for making it through the summer with an updated fall TBR pile? We’re here to help you add even MORE things to your bookish collection! Check out what books you can pre-order and get some cool, free stuff on the side, as a treat.


Limited Edition Pin The Atlas Paradox by Olivie Blake

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The Atlas Paradox is the long-awaited sequel to dark academic sensation The Atlas Six—guaranteed to deliver even more yearning, backstabbing, betrayal, and chaos. Pre-order and submit your receipt here by 10/25 to receive this stunning limited edition pin!

Pre-Order The Atlas Paradox Here:

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Short Story Ocean’s Echo by Everina Maxwell

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Ocean’s Echo is a stand-alone space adventure about a bond that will change the fate of worlds, set in the same universe as Everina Maxwell’s hit debut, Winter’s Orbit. Pre-order and submit your receipt to receive the digital short story “A Short Holiday” is set after Winder’s Orbit, where Kiem and Jainan visit a quiet agricultural planet for a well-earned break and nothing goes wrong at all. Submit your receipt here by 10/31.

Pre-Order Ocean’s Echo Here:

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Acrylic CharmLegends & Lattes by Travis Baldree

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The much-beloved BookTok sensation Legends & Lattes is Travis Baldree’s novel of high fantasy and low stakes, now including a special, never-before-seen bonus story, ‘Pages to Fill,’ in the paperback! Get even more bonus items when you submit your receipt for the paperback to receive our adorable acrylic charm. Make sure to upload proof of purchase here by 11/30.

Pre-Order Legends & Lattes Here:

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Sweepstakes — The Lost Metal by Brandon Sanderson

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Who’s ready to get their hands on The Lost Metal by Brandon Sanderson? We’re giving YOU the chance to win a signed copy + swag! Enter by 11/14 for the chance to win the book, metal dice, & an exclusive stained-wood GM screen and matching dice box from Dog Might Games!

Pre-Order The Lost Metal Here:

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Our Favorites Foods in Fantasy

Our Favorites Foods in Fantasy

Do you know what’s cooking in fantasy? A whole array of treats, teas, and other delicacies are brewing in some of our favorite fantasies featuring food. Check out the list below!


Legends & Lattes by Travis BaldreeCinnamon rolls from Legends & Lattes by Travis Baldree

Come take a load off at Viv’s cafe, the first & only coffee shop in Thune. Grand opening! In this novel of high fantasy and low stakes, Viv, the orc barbarian, cashes out of the warrior’s life with one final score and plans to open the first coffee shop the city of Thune has ever seen. And with that coffee shop comes a decadent menu of caffeinated beverages and sweet treats, including the most decadent giant cinnamon rolls we’ve ever seen.

Donuts from Light From Uncommon Stars by Ryka AokiLight From Uncommon Stars by Ryka Aoki

Looking for a sweet treat to help start your day? Light From Uncommon Stars by Ryka Aoki is all of this and more! A defiantly joyful adventure set in California’s San Gabriel Valley, with cursed violins, Faustian bargains, and queer alien courtship over fresh-made donuts, the only thing sweeter than this story are the donuts that bring our favorite characters together.

Tea and scones from Under the Whispering Door by TJ KluneUnder the Whispering Door by TJ Klune

Welcome to Charon’s Crossing. The tea is hot, the scones are fresh, and the dead are just passing through. In this hilarious and haunting book from the New York Times bestselling author of The House in the Cerulean Sea, love and family are found over a cozy cup of tea and a hearty plate of scones.

The Book Eaters by Sunyi DeanBooks from The Book Eaters by Sunyi Dean

Can we snack on some delicious books? Alas, no, but that doesn’t mean we can’t devour The Book Eaters and appreciate the flavors author Sunyi Dean conveys in the book snacking. To The Family, spy novels are a peppery snack; romance novels are sweet and delicious. Eating a map can help them remember destinations, and children, when they misbehave, are forced to eat dry, musty pages from dictionaries. What kind of books would you want to devour?

Place holder  of - 2Party snacks from The Chosen and the Beautiful by Nghi Vo

Jordan Baker grows up in the most rarefied circles of 1920s American society—she has money, education, a killer golf handicap, and invitations to some of the most exclusive parties of the Jazz Age. And what comes with parties but some of our favorite snacks, and maybe a glass of champagne or two.

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Fall Into Tor Books This Autumn!

Fall Into Tor Books This Autumn!

Ready to FALL into some new books this autumn? (*wink*) Get your TBR ready for every book from Tor coming out this fall! Which one are you most excited to read?


September 6

The Atlas Six by Olivie BlakeThe Atlas Six by Olivie Blake (paperback)

Each decade, only the six most uniquely talented magicians are selected to earn a place in the Alexandrian Society, the foremost secret society in the world. The chosen will secure a life of power and prestige beyond their wildest dreams. But at what cost? Each of the six newest recruits has their reasons for accepting the Society’s elusive invitation. Even if it means growing closer than they could have imagined to their most dangerous enemies—or risking unforgivable betrayal from their most trusted allies—they will fight tooth and nail for the right to join the ranks of the Alexandrians. Even if it means they won’t all survive the year. Now available in paperback!

September 20

Image Place holder  of - 35Mistborn: Secret History by Brandon Sanderson

Kelsier, sentenced to die mining the Pits of Hathsin after attempting to rob the Lord Ruler’s palace, arose as a powerful Mistborn and inspired the revolution that shook the foundations of the Final Empire. His name and deeds passed into legend. But was that truly the end of his tale? Whispered hints to those he called friends suggested there was a lot more going on. If you think you know the story of the Mistborn trilogy, think again—but to say anything more here risks revealing too much. Even knowing of this tale’s existence could be heresy.

September 27

The Genesis of Misery by Neon YangThe Genesis of Misery by Neon Yang

It’s an old, familiar story: a young person hears the voice of an angel saying they have been chosen as a warrior to lead their people to victory in a holy war. But Misery Nomaki (she/they) knows they are a fraud. Raised on a remote moon colony, they don’t believe in any kind of god. Their angel is a delusion, brought on by hereditary space exposure. Yet their survival banks on mastering the holy mech they are supposedly destined for, and convincing the Emperor of the Faithful that they are the real deal. The deeper they get into their charade, however, the more they start to doubt their convictions. What if this, all of it, is real?

Image Placeholder of - 63Growing Up Weightless by John M. Ford; introduction by Francis Spufford

Matthias Ronay has grown up in the low gravity and great glass citadels of independent Luna—and in the considerable shadow of his father, a member of the council that governs Luna’s increasingly complex society. But Matt feels weighed down on the world where he was born, where there is no more need for exploration, for innovation, for radical ideas—and where his every movement can be tracked by his father on the infonets. Matt and five of his friends, equally brilliant and restless, have planned a secret adventure. Their passage into the expanse of perpetual night will change them in ways they never could have predicted…and bring Matt to the destiny for which he has yearned. With a new introduction by Francis Spufford, author of Red Plenty and Golden Hill.

October 4

Poster Placeholder of - 15The Witch in the Well by Camilla Bruce

Centuries ago, beautiful young Ilsbeth Clark was accused of witchcraft after several children disappeared. Her acquittal did nothing to stop her fellow townsfolk from drowning her in the well where the missing children were last seen. When author and social media influencer Elena returns to the summer paradise of her youth to get her family’s manor house ready to sell, the last thing she expected was connecting with—and feeling inspired to write about—Ilsbeth’s infamous spirit. The very historical figure that her ex-childhood friend, Cathy, has been diligently researching and writing about for years. What begins as a fiercely competitive sense of ownership over Ilsbeth and her story soon turns both women’s worlds into something more haunted and dangerous than they could ever imagine.

October 11

The Spare Man by Mary Robinette KowalThe Spare Man by Mary Robinette Kowal

Tesla Crane, a brilliant inventor and an heiress, is on her honeymoon on an interplanetary space liner, cruising between the Moon and Mars. She’s traveling incognito and is reveling in her anonymity. Then someone is murdered and the festering chowderheads who run security have the audacity to arrest her spouse. Armed with banter, martinis and her small service dog, Tesla is determined to solve the crime so that the newlyweds can get back to canoodling—and keep the real killer from striking again.

Mystic Skies by Jason DenzelMystic Skies by Jason Denzel

Fifty-four years have passed since Crow Tallin, the catastrophic celestial event that merged Fayün and the human world. One devastating result of that cataclysm is that most human babies are born fused with fay spirits. The Mystics of Kelt Apar, once beloved, are blamed for this worldwide phenomenon. On the island of Moth, the Barons have declared the Myst illegal and imprisoned all Mystics under house arrest. Under the watchful eyes of deadly Hunters, a much-older Pomella AnDone now lives as a prisoner at Kelt Apar with her granddaughter and apprentice Mia, as well as the rapidly declining High Mystic of Moth, Yarina Sineese.

October 25

Place holder  of - 38The Atlas Paradox by Olivie Blake

Six magicians were presented with the opportunity of a lifetime. Five are now members of the Society. Two paths lay before them. All must pick a side. Alliances will be tested, hearts will be broken, and The Society of Alexandrians will be revealed for what it is: a secret society with raw, world-changing power, headed by a man whose plans to change life as we know it are already under way.

November 1

Ocean's Echo by Everina MaxwellOcean’s Echo by Everina Maxwell

Rich socialite, inveterate flirt, and walking disaster Tennalhin Halkana can read minds. Tennal, like all neuromodified “readers,” is a security threat on his own. But when controlled, readers are a rare asset. Not only can they read minds, but they can navigate chaotic space, the maelstroms surrounding the gateway to the wider universe. Conscripted into the military under dubious circumstances, Tennal is placed into the care of Lieutenant Surit Yeni, a duty-bound soldier, principled leader, and the son of a notorious traitor general. Whereas Tennal can read minds, Surit can influence them. Surit accepted a suspicious promotion-track request out of desperation, but he refuses to go through with his illegal orders to sync and control an unconsenting Tennal. So they lie: They fake a sync bond and plan Tennal’s escape.

November 8

Legends & Lattes by Travis BaldreeLegends & Lattes by Travis Baldree

After a lifetime of bounties and bloodshed, Viv is hanging up her sword for the last time. The battle-weary orc aims to start fresh, opening the first ever coffee shop in the city of Thune. But old and new rivals stand in the way of success — not to mention the fact that no one has the faintest idea what coffee actually is. If Viv wants to put the blade behind her and make her plans a reality, she won’t be able to go it alone. But the true rewards of the uncharted path are the travelers you meet along the way. And whether drawn together by ancient magic, flaky pastry, or a freshly brewed cup, they may become partners, family, and something deeper than she ever could have dreamed.

Origins of the Wheel of Time by Michael Livingston; foreword by Harriet McDougalOrigins of the Wheel of Time by Michael Livingston; foreword by Harriet McDougal

Take a deep dive into the real-world history and mythology that inspired the world of The Wheel of Time®. Origins of The Wheel of Time is written by Michael Livingston, Secretary-General of the United States Commission on Military History and professor of medieval literature at The Citadel, with a Foreword by Harriet McDougal, Robert Jordan’s editor, widow, and executor of his estate. Origins of The Wheel of Time will provide knowledge and insights to new and longtime fans looking to expand their understanding of the series or unearth the real-life influences that Jordan utilized in his world building.

Blood Moon by Heather Graham & Jon LandBlood Moon by Heather Graham and Jon Land

They may have managed to win a major battle against the powerful enemy determined to destroy civilization as we know it. But the war continues, with Alex and Sam embarking on a desperate journey to save mankind, even as their friendship blossoms into something much more. The roadmap for their journey lies in a mysterious book, the language of which has never been deciphered, until Alex finds himself able to translate the words that may hold the keys to saving the future. But an ageless foe, long the guardian of the secrets his race has left behind on Earth, arises to stop them at all costs. At his disposal is a merciless army that has been awaiting this very war, an army as unstoppable as it is relentless.

The Fifth Head of Cerberus by Gene WolfeThe Fifth Head of Cerberus by Gene Wolfe

Far from Earth, two sister planets, Saint Anne and Saint Croix, circle each other in an eternal dance. It is said a race of shapeshifters once lived here, only to perish when men came. But one man believes they can still be found, somewhere in back of the beyond. In The Fifth Head of Cerberus, Gene Wolfe skillfully interweaves three bizarre tales to create a mesmerizing pattern: the harrowing account of the son of a mad genius who discovers his hideous heritage; a young man’s mythic dreamquest for his darker half; and the bizarre chronicle of a scientist’s nightmarish imprisonment. With a new introduction by O. Henry Award winning author Brian Evenson

November 15

Placeholder of  -68The Lost Metal by Brandon Sanderson

For years, frontier lawman turned big-city senator Waxillium Ladrian has hunted the shadowy organization the Set since they started kidnapping people with the power of Allomancy in their bloodlines. When Detective Marasi Colms and her partner Wayne find stockpiled weapons bound for the Outer City of Bilming, this opens a new lead. After Wax discovers a new type of explosive that can unleash unprecedented destruction, an immortal kandra serving Scadrial’s god, Harmony, reveals that Bilming has fallen under the influence of another god: Trell, worshipped by the Set. And Trell isn’t the only factor at play from the larger Cosmere—Marasi is recruited by offworlders with strange abilities who claim their goal is to protect Scadrial…at any cost.

November 29

Alone With You in the Ether by Olivie Blake

Two people meet in the Art Institute by chance. Prior to their encounter, he is a doctoral student who manages his destructive thoughts with compulsive calculations about time travel; she is a bipolar counterfeit artist, undergoing court-ordered psychotherapy. By the end of the story, these things will still be true. But this is not a story about endings. For Regan, people are predictable and tedious, including and perhaps especially herself. To Aldo, the world feels disturbingly chaotic. For Regan and Aldo, life has been a matter of resigning themselves to the blueprints of inevitability—until the two meet. Could six conversations with a stranger be the variable that shakes up the entire simulation?

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Excerpt: Mordew by Alex Pheby

Excerpt: Mordew by Alex Pheby

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Image Place holder  of - 33Alex Pheby’s Mordew launches an astonishingly inventive epic fantasy trilogy.

God is dead, his corpse hidden in the catacombs beneath Mordew.

In the slums of the sea-battered city, a young boy called Nathan Treeves lives with his parents, eking out a meagre existence by picking treasures from the Living Mud and the half-formed, short-lived creatures it spawns. Until one day his desperate mother sells him to the mysterious Master of Mordew.

The Master derives his magical power from feeding on the corpse of God. But Nathan, despite his fear and lowly station, has his own strength—and it is greater than the Master has ever known. Great enough to destroy everything the Master has built. If only Nathan can discover how to use it.

So it is that the Master begins to scheme against him—and Nathan has to fight his way through the betrayals, secrets, and vendettas of the city where God was murdered, and darkness reigns.

Propulsive, compulsively readable, full of unforgettable characters and a talking dog who wants to be a philosopher, Mordew is an epic fantasy strange, new, and terrifyingly alive.

Please enjoy this free excerpt of Mordew by Alex Pheby, on sale in paperback 10/18/22.


1

The southern slums of the great city of Mordew shook to the concussion of waves and firebirds crashing against the Sea Wall. Daylight, dim and grey through the thick clouds, barely illuminated what passed for streets, but the flickering burst of each bird flashed against the overcast like red lightning. Perhaps today the Master’s barrier would fail, drowning them all. Perhaps today the Mistress would win.

Out of the shadows a womb-born boy, Nathan Treeves, trudged through the heavy mist. His father’s old boots were too big, and his thick, woollen knee socks were sodden. Every step rubbed his blisters, so he slid his feet close to the ground, furrowed them like ploughs through the Living Mud.

He made his way along what slum-dwellers called the Promenade: a pockmarked scar which snaked from the Sea Wall to the Strand. It weaved between hovels lashed together from brine-swollen driftwood decorated with firebird feathers. Behind him he left his parents and all their troubles. Though his errand was as urgent as ever, he went slowly: a dying father, riddled with lungworms, is pressing business, and medicine doesn’t come cheap, but Nathan was just a boy. No boy runs towards fear eagerly.

In his fists Nathan twisted his pillowcase; his knuckles shone through the dirt.

He was walking to the Circus, that depression in the earth where the dead-life grew larger. Here, if fortune allowed, flukes could be found, choking in the Mud. The journey would take him an hour though, at least, and there was no guarantee of anything.

All around, the detritus that insulated one home from another creaked and trembled at the vibrations of the Wall and the movement of vermin. Though Nathan was no baby, his imagination sometimes got the better of him, so he kept to the middle of the Promenade. Here he was out of the reach of the grasping claws and the strange, vague figures that watched from the darkness, though the middle was where the writhing Mud was deepest. It slicked over the toes of his boots, and occasionally dead-life sprats were stranded on them, flicking and curling. These he kicked away, even if it did hurt his blisters.

No matter how hungry he was, he would never eat dead-life.

Dead-life was poison.

From nearby came the tolling of a handbell. It rang slow and high, announcing the arrival of the Fetch’s cart. From the shacks and hovels grown-ups emerged eagerly, doors drawn aside to reveal their families crowded within. Nathan was an only child, but he was a rarity in the slums. It wasn’t unusual for a boy to have ten, even fifteen brothers and sisters: the fecundity of the slum-dwellers was enhanced by the Living Mud, it was said. Moreover, womb-born children were matched in number by those of more mysterious provenance, who might be found in the dawn light, mewling in a corner, unexpected and unwelcome.

When overextended mothers and fathers heard the Fetch’s bell they came running out, boy-children in their arms, struggling, and paid the cart-man to take them to the Master, where they might find work. So were these burdens, almost by alchemy, turned into regular coin – which the Fetch also delivered, for a cut.

Nathan watched as coins were given, children taken, coins taken, children returned, then he turned his back on it all and went on.

The further he walked from his home, the less the drumbeat on the Sea Wall troubled his ears. There was something in the sheer volume of that noise up close which lessened the other senses and bowed the posture. But when Nathan came gradually onto the Strand where it intersected the Promenade and led towards the Circus, he was a little straighter than he had been, a little taller, and much more alert. There were other slum-dwellers here too, so there was more to be alert to – both good and bad.

Up ahead there was a bonfire, ten feet high. Nathan stopped to warm himself. A man, scarred and stooped, splashed rendered fat at the flames, feeding them, keeping the endless rainwater from putting the wood out. On the pyre was an effigy of the Mistress, crouched obscenely over the top, her legs licked with fire, her arms directing unseen firebirds. Her face was an ugly scowl painted on a perished iron bucket, her eyes two rust holes. Nathan picked up a stone and threw it. It arced high and came down, clattering the Mistress, tipping her head over.

People came to the Strand to sell what bits of stuff they had to others who had the wherewithal to pay. The sellers raised themselves out of the Mud on old boxes and sat with their wares arranged neatly in front of them on squares of cloth. If he’d had the money Nathan could have got string and nets and catapults and oddments of flat glass and sticks of meat (don’t ask of what). Today there was a glut of liquor, sold off cheap in wooden cups, from barrels marked with the red merchant crest. There was no way this had been come by legally – the merchants kept a firm grip on their stock and didn’t sell into the slums – so it was either stolen or salvaged. Drinkers wouldn’t know, either way, until it was drunk. If it was stolen, then buyers got nothing worse than a headache the next day, but if it was salvaged then that was because it was bad and had been thrown overboard to be washed up port-side. Bad liquor made you blind.

Nathan wouldn’t have bought it anyway – he didn’t like the taste – and he had no coins and nothing much to barter with except his pillowcase and the handkerchief in his pocket, so he joined the other marching children, eyes to the floor, watching out for movement in the Living Mud.

He didn’t recognise anyone, but he wasn’t looking – it was best to keep your distance and mind your own business: what if one of them took notice and snatched whatever was in your bag on the way home?

There were some coming back, bags wriggling. Others’ bags were still, but heavy. A few had nothing but tears in their eyes – too cowardly, probably, to venture deep enough into the Mud. Nathan could have stolen from those who had made a catch, grabbed what they had and run, but he wasn’t like that.

He didn’t need to be.

As he got closer, the Itch pricked at his fingertips. It knew, the Itch, when and where it was likely to be used, and it wasn’t far now. “Don’t Spark, not ever!” His father used to stand over him, when Nathan was very small, serious as he wagged his finger, and Nathan was a good boy… But even good boys do wrong, now and again, don’t they? Sometimes it’s hard to tell the difference between good and bad, anyway, between right and wrong. His father needed medicine, and the Itch wanted to be used.

Above, a stray firebird struggled up into the clouds, weighed down by a man hanging limp below it.

The Strand widened; the street vendors became fewer. Here was a crowd, nervous, a reluctant semicircular wall of children, nudging and pushing and stepping back and forwards. Nathan walked where there weren’t so many backs and shouldered his way through. He wasn’t any keener than the others, he wasn’t any braver, but none of them had the Itch, and now it was behind his teeth and under his tongue, tingling. It made him impatient.

The wall was three or four deep and it parted for him, respecting his eagerness, or eager itself to see what might become of him. A dog-faced girl licked her teeth. A grey, gormless boy with a bald patch reached for him, then thought better of it and returned his hand to his chest.

When he was through, Itch or no Itch, he stood with the others at the edge for a moment.

In front was a circle marked by the feet of the children who surrounded it, large enough so that the faces on the other side were too distant to make out, but not so large that you couldn’t see that they were there. The ground gave way and sloped, churned up, down to a wide Mud-filled pit. Some stood in it, knee deep at the edges, waist deep further out. At the distant middle they were up to their necks, eyes shut, mouths upturned, fishing in the writhing thickness by feel. These in the middle had the best chance of finding a fluke – the complexity of the organisms generated by the Living Mud, it was said, was a function of the amount of it gathered in one place – while those nearer the edge made do with sprats.

Nathan took a breath and strode down the slope, the enthusiasm of the Itch dulling the pain of his blisters until he could barely feel them. When he had half-walked, half-slid his way to the shallows he clamped his pillowcase between his teeth, first to protect it from getting lost, but also, for later, to stop dead-life finding its way into his mouth.

The Mud was thick, but that didn’t stop it getting past his socks and into his shoes. He had to think hard not to picture new spawned dead-life writhing between his toes.

Deeper and there were things brushing his knees, some the size of a finger, moving in the darkness. Then, occasionally, the touch of something on his thighs, seeking, groping, flinching away by reflex. There was nothing to fear – he told himself – since whatever these things were, they had no will, and would be dead in minutes, dissolving back into the Living Mud. They meant no harm to anyone. They meant nothing.

When the Mud was up to his waist, he turned back to look the way he had come. The circle of children jostled and stared, but no one was paying him particular attention, nor was there anyone near him.

The Itch was almost unbearable.

His father said never to use it. Never use it. He couldn’t have been clearer. Never, finger wagging. So, Nathan reached into the Mud, Itch restrained, and fished with the others. Flukes could be found. He had seen them: self-sustaining living things. If he could catch hold of one, then he wouldn’t have to betray his father. He moved his hands, opening and closing through the Mud, the sprats slipping between his fingers. There was always a chance.

As he felt for things below the surface, he stared upward at the slow spiral of the Glass Road. It showed as a spider’s web glint that looped above him, held in the air by the magic of the Master. If Nathan turned his head and looked from the side of his eyes it became clearer, a high pencil line of translucence leading off to the Master’s Manse.

What did the Master think of the Circus? Did he even know it existed?

There! Nathan grabbed at a wrist’s thickness of something and pulled it above the surface. It was like an eel, brown-grey, jointed with three elbows. Its ends were frayed, and it struggled to be free. There was the hint of an eye, the suspicion of gills, what might have been a tooth, close to the surface, but as Nathan held it, it lost its consistency, seeming to drain away into the Mud from each end.

No good.

If it had held, he might have got a copper or two from someone – its skin useful for glove-making, the bones for glue, but it was gone, dissolving into its constituents, unwilling or unable to retain its form.

Now the Itch took over. There is only so much resistance a boy can muster, and what was so bad? They needed medicine, and he either blacked his eyes or made a fluke. Wasn’t this better?

He glanced surreptitiously to both sides and put his hands beneath the Mud. He bent his knees, and it was as easy as anything, natural as could be. He simply Scratched, and the Itch was released. It sent a Spark down into the Living Mud and, with the relief of the urge, pleasure of a sort, and a faint, blue light that darted into the depths.

Nothing happened for a moment – the relief became a slight soreness, like pulling off a scab. Then the Mud began to churn, the churning bubbled, the bubbling thrashed, and then there was something between his hands, which he raised.

Each fluke is unique. This one was a bundle of infant limbs – arms, legs, hands, feet – a tangle of wriggling living parts. When the children in the circle spied it, they gasped. It was a struggle to keep his grip, but Nathan took his pillowcase from between his teeth and forced the fluke into it. He slung it over his shoulder where it kicked and poked and whacked him in the back as he trudged in the rain, back to shore.

II

The tannery was deep in the slums, and the whole journey there Nathan shielded his pillowcase from the gaze of onlookers whether they were children, hawkers or slum folk. This fluke would never live into childhood – it was too corrupted and had no mouth to breathe with, or eat – but that didn’t seem to discourage it; the deadlife in it provoked it to ever harder blows on Nathan’s back, which bruised where they landed.

He walked back past the bonfire. The effigy of the Mistress was gone now, burned to ash. The bucket that had made her head was resting hot in the Living Mud, singeing the dead-life, making it squeak. A woman and her granddaughter, possibly, were throwing scraps of food, inedible offal, into what was left of the fire: offerings to the Master, sacrifices for luck.

Along the way a group of children were beating at something with sticks while others watched. Nathan slowed – justice in the slums was vicious, brutal, but worst of all infectious; if this was a righteous crowd, he wanted to avoid becoming an object for it. In the middle of them there was something red, struggling, rearing, reaching. Nathan took a few steps closer: it was a firebird, a broken thing near to death. Few firebirds made it past the Sea Wall, and those that did were always worse for whatever defence the Master employed. This one was gashed across the chest, rolling and bleating, its arms hanging limp, bucking with one good rear leg. Its wings were bare spines and torn membranes.

One child brought a heavy plank down across the length of its skull and a shout went up as the thing slumped. The spectators rushed in, pulling out handfuls of feathers, whooping and cheering, plucking it bald. Nathan looked away, but its woeful face, dull-eyed and slack-jawed, crept in at the corner of his thoughts.

He took a different way back, longer, and came to the tanner’s gate. Harsh, astringent pools filled with milk of lime made Nathan’s eyes hurt, but he was glad to drop the bundle on the ground, where it twisted and bucked and splashed.

He rang the tanner’s bell, hoping the daughter was busy and that the old man would answer – the tanning liquids had got to him over the years, and now he was soft, confused.

Nathan was in luck: the old man was there like a shot, as if he had been waiting just out of sight. He was small, scarcely taller than a boy, brown as a chestnut, shiny as worn leather. Without troubling to ask, he took Nathan’s pillowcase and looked inside. His eyes widened, cataracts showing bluewhite in the gloom, and then quickly narrowed again. ‘A limb baby,’ he said to himself, not quietly enough, and then numbers passed across his lips as he counted the arms and legs and things that were neither. ‘What do you want for it? I’ll give you twenty.’

Nathan didn’t smile, but he would have taken ten. He had taken ten before, but when a man offers you twenty you don’t settle for it. ‘Fifty,’ he managed, his voice betraying nothing.

Now the tanner threw up his arms in comic dismay. ‘Do you take me for a fluke myself? I wasn’t born yesterday.’ He looked back at the tannery, perhaps to check with his daughter, perhaps to check to make sure his daughter wasn’t watching. ‘I’m no fool,’ he mumbled. ‘Twenty-five.’

Twenty was more than Nathan needed, but there is something in slum living that trains a boy to make the most of an opportunity. He reached out for his pillowcase. ‘If you don’t want it, I’ll take it to the butcher,’ he said, and pulled.

The tanner didn’t let go. ‘Thirty then, but not a brass more.’ He rubbed his sleeve across his lips, and then wet them again, ‘I’ll admit it: we’ve got an order for gloves…’ He looked back to the tannery, squinted and frowned as if he was thinking.

Nathan let go and held out his other hand before the old man could change his mind.

From a satchel at his waist, the tanner took the coins, slowly and carefully, scrutinising each and biting it to make sure he hadn’t mistaken one metal for another with his bad eyes. Once the last one was handed over, he turned, swung the pillowcase hard against the killing post, and slammed the gate.

Nathan cursed, realising too late that the tanner had taken the pillowcase with him.

Copyright © Alex Pheby 2021

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Excerpt: Legends & Lattes by Travis Baldree

Excerpt: Legends & Lattes by Travis Baldree

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Legends & Lattes by Travis BaldreeThe much-beloved BookTok sensation from Travis Baldree, Legends & Lattes is a novel of high fantasy and low stakes.

The new paperback edition will include a very special, never-before-seen bonus story, ‘Pages to Fill.’

Come take a load off at Viv’s cafe, the first & only coffee shop in Thune. Grand opening!

Worn out after decades of packing steel and raising hell, Viv, the orc barbarian, cashes out of the warrior’s life with one final score. A forgotten legend, a fabled artifact, and an unreasonable amount of hope lead her to the streets of Thune, where she plans to open the first coffee shop the city has ever seen.

However, her dreams of a fresh start filling mugs instead of swinging swords are hardly a sure bet. Old frenemies and Thune’s shady underbelly may just upset her plans. To finally build something that will last, Viv will need some new partners, and a different kind of resolve.

“Take a break from epic battles and saving the world. Legends & Lattes is a wholesome, cozy novel that feels like a warm hug. This is my new comfort read.”—Genevieve Gornichec, author of The Witch’s Heart

Please enjoy this free excerpt of Legends & Lattes by Travis Baldree, on sale 11/8/22.


PROLOGUE

Viv buried her greatsword in the scalvert’s skull with a meaty crunch. Blackblood thrummed in her hands, and her muscular arms strained as she tore it back and out in a spray of gore. The Scalvert Queen gave a long, vibrating moan . . . and then thundered to the stone in a heap.

With a sigh, Viv slumped to her knees. The persistent twinge in her lower back flared up, and she dug in the knuckles of one huge hand to chase it away. Wiping sweat and blood from her face, she stared down at the dead queen. Cheers and shouts echoed from behind her.

She leaned closer. Yes, there it was, right above the nasal cavity. The beast’s head was twice as wide as she was—all improbable teeth and uncountable eyes, with a huge, underslung jaw—and in the middle, the fleshy seam she’d read about.

Jamming her fingers into the fold, she pried it open. A sickly golden light spilled out. Viv slid her whole hand into the pocket of flesh, curled her fist around a faceted, organic lump, and yanked. It came free with a fibrous ripping sound.

Fennus moved to stand behind her—she could smell his perfume. “Is that it, then?” he asked, only a little interested.

“Yep.” Viv groaned as she hoisted herself to her feet, using Blackblood as a crutch. Without bothering to clean the stone, she stuffed it into a pouch on her bandolier, then propped the greatsword on her shoulder.

“And that’s truly all you want?” Fennus squinted up at her. His long, beautiful face was amused.

He gestured at the walls of the cavern, where the Scalvert Queen had entombed untold wealth within sheets of hardened saliva. Wagons, chests, and the bones of horses and men hung suspended amidst gold, silver, and gemstones—the shiny castaways of centuries.

“Yep,” she said again. “We’re square.”

The rest of the party approached. Roon, Taivus, and little Gallina brought with them the exhausted but exultant chatter of the victorious. Roon combed muck from his beard, Gallina sheathed her daggers, and Taivus glided behind them both, tall and watchful. They were a good crew.

Viv turned away and strode toward the cavern’s entrance, where dim light still filtered through.

“Where are you goin’?” hollered Roon, in his rough, affable voice.

“Out.”

“But . . . aren’t you gonna—?” began Gallina.

Someone shushed her, most likely Fennus.

Viv felt a prick of shame. She liked Gallina the most, and probably should have taken the time to explain.

But she was done. Why drag things out? She didn’t really want to talk about it, and if she said anything more, she might change her mind.

After twenty-two years of adventuring, Viv had reached her limit of blood and mud and bullshit. An orc’s life was strength and violence and a sudden, sharp end—but she’d be damned if she’d let hers finish that way.

It was time for something new.

1

Viv stood in the morning chill, looking down into the broad valley below. The city of Thune bristled up from a bed of fog that hazed the banks of the river bisecting it. Here and there, a copper-clad steeple flashed in the sun.

She had broken camp in the predawn dark, and her long legs had eaten up the final few miles. Blackblood weighed heavy on her back, the Scalvert’s Stone tucked in one of her inner jacket pockets. She could feel it like a hard, withered apple, and reflexively touched it through the cloth from time to time to reassure herself it was still there.

A leather satchel hung over one shoulder, stuffed mostly with notes and plans, a few chunks of hardtack, a purse of platinum chits and assorted precious stones, and one small, curious device.

She followed the road down and into the valley as the fog burned away, and a lonely farmer’s cart tottered by, stuffed with alfalfa.

Viv felt a rising sense of nervous elation, something she hadn’t felt in years, like a battle-cry she could barely hold in. She’d never prepared as much for any one moment. She’d read and questioned, researched and wrestled, and Thune had been the city she’d chosen. When she’d crossed every other location off her list, she’d been absolutely positive. Suddenly, that conviction seemed foolish and impulsive, yet her excitement remained undimmed.

No outer wall surrounded Thune. It had sprawled far beyond its original, fortified boundaries, but she sensed herself approaching the edge of something. It had been ages since she’d stayed in one place more than a handful of nights, the duration of a job. Now, she was going to put down roots in a city she’d visited maybe three times in her entire life.

She stopped and looked around warily, as though the road wasn’t entirely vacant, the farmer long gone into the mist. Withdrawing a scrap of parchment from her satchel, she read the words she’d copied.

Well-nigh to thaumic line,

the Scalvert’s Stone a-fire

draws the ring of fortune,

aspect of heart’s desire.

Viv tucked it carefully away again, exchanging it for the device she’d purchased a week before from a thaumist scholar in Arvenne—a witching rod.

The small, wooden spindle was wrapped in copper thread, which covered the runes inscribed along its length. A wishbone of ash was fitted over the top and into a groove so it spun freely. She held it in her fist, feeling the copper thread absorb the warmth of her palm. The spindle gave a barely perceptible tug.

At least, she was fairly certain it was a tug. During the thaumist’s demonstration, there had been a stronger pull. Viv pushed down the sudden thought that it had all been a parlor trick. As a rule, folks with a fixed address avoided swindling an orc twice their height who could snap a wrist if they shook hands too firmly.

She took a deep breath and strode into Thune with the witching rod before her.


Thune’s wakeful noises rose as she moved farther into the city. At the outskirts, the buildings had been mostly wooden, with some river stone foundations interspersed. The deeper she ventured, the more stone prevailed, as though the city had calcified as it aged. Muddy dirt gave way to a smattering of stone lanes, then cobbles near the city’s core. Temples and taverns huddled around squares featuring statues of people who probably used to be important.

Any doubts about the witching rod had evaporated. It definitely pulled now, like a living thing—brief twitches growing into insistent tugs. Her research hadn’t been in vain. Ley lines were clearly threaded beneath the city, powerful avenues of thaumic energy. Scholars debated whether they grew where people settled or gathered folk near like warmth in winter. What mattered to Viv was that they were here.

Finding a potent ley line was only the start, of course.

The little wishbone of ash-wood twitched left and right, tugging one way for a time before reversing and pulling like a fish on a hook in another direction. After a while, she didn’t have to look at it. The feel of it was enough, and Viv paid more attention to the buildings she passed.

The device ushered her down the major thoroughfares, through the squiggling alleys that stitched them together, past blacksmiths and hostels and markets and inns. There were few people her height on the streets, and she never found herself crowded. Blackblood tended to have that effect.

She passed through all the layers of smell that made up a city—baking bread and waking horses and wet stone and hot metal and floral perfume and old shit. The same smells you found in any city, but underneath them, the morning scent of the river. Sometimes, between the buildings, she could see the blades of the waterwheel at the flour mill.

Viv let the rod lead her where it wanted. A few times the tug was so strong she stopped and inspected the buildings nearby— but disappointed, she’d continue onward. The rod would resist for a while, until it seemed to give up, finding a new direction in which to surge.

At last, when it yanked hard, she came to a semi-dazed stop and found what she needed.

Not on the High Street—that would’ve been too much to hope for—but it was only one removed. Kerosene streetlamps dotted the length, extinguished now, and like as not, you wouldn’t be knifed there after dark. The buildings on Redstone showed their age, but the roofs seemed in good repair. All except one in particular, and here, the witching rod drew her closer.

It was small for what it was. A battered sign hung from the single remaining iron eyehook—PARKIN’S LIVERY—the paint of the embossed letters long since flaked away. There were two large, iron-bound wooden doors, but they were ajar, and the crossbeam was leaning against the wall nearby. Another smaller, orc-sized door was amusingly padlocked to the left of it.

Viv ducked her head in for a look. Light filtered from a hole in the roof above, and a handful of clay shingles lay shattered across the broad alleyway leading between six horse stalls. A ladder of dubious sturdiness led to a loft, and to the left, a small office with a back room. The sour smell of moldering hay came from the trough at the back. Dust swirled in beams of light, as though it never settled.

It was as perfect as she could hope for.

She tucked the witching rod away.

When she reemerged into the growing traffic of the street, she spied a knobbly old woman sweeping the stoop across the way. Viv was pretty sure she’d been sweeping since her arrival, the threshold no doubt sparkling at this point, but she continued to attack it with determination, shooting Viv a surreptitious look every other second.

Viv strode across the street. The old woman had the good grace to appear surprised, mustering something approaching a smile as she did.

“Do you know who owns this place?” asked Viv, pointing back at the livery.

The woman was less than half her height and had to crane to make eye contact. Her eyes disappeared as she compressed her face into a considering tangle of wrinkles.

“The livery?”

“Yep.”

“Wellll.” She dragged the word out thoughtfully, but Viv could tell there was nothing wrong with her memory. “That’s old Ansom, if I recollect properly. Never had much of a head for business, that man, not for trade nor husband’s work, neither, to hear his old lady tell it.”

Viv didn’t miss the woman’s suggestive pump of the eyebrows. “Not Parkin?”

“Nope. ’Twas too cheap to change the sign when he bought it.”

Viv’s smile was amused, her lower fangs prominent. “Any idea where I can find him?”

“Couldn’t say for certain. But I imagine attendin’ to the only work he never failed at.” She tipped her free hand, bringing an imaginary tankard to her lips. “If you really want to find him, I’d try the places on Rawbone Alley. Head about six over.” She gestured to the south.

“At this time of morning?”

“Oh, this business he’s serious about.”

“Thanks, miss,” said Viv.

“Oh, miss, is it!” cackled the woman. “You c’n call me Laney. You plannin’ to be my new neighbor . . . ?” She made a give-itover motion.

“Viv.”

“Viv,” said Laney, nodding.

“I guess we’ll see. Depends on whether he’s as bad a businessman as you say.”

The old woman was still laughing as Viv left for Rawbone Alley.


No matter what Laney said, Viv didn’t really expect to find the much-maligned Ansom at this time of day. She figured she’d ask after him in any swill-joint with an open door and, once she knew his haunts, track him down after the day wore on.

Turned out, she only needed three stops before she found him in residence. The tavernkeep looked her up and down after she asked, raising his eyebrows pointedly at Blackblood’s hilt over her shoulder.

“No trouble from me, just business,” she said evenly. She tried to look less imposing.

Apparently satisfied that she wasn’t spoiling for a fight, he cocked a thumb at the corner and went back to swabbing the grime of the bar-top into new and more interesting locations.

As Viv approached the table, she got the overwhelming impression that she was entering the den of some elderly woodland beast. A badger perhaps. Not a dangerous sense, but the feeling of a place where he spent so much time that it had absorbed his smell and become essentially his.

He even looked like a badger, a big, greasy black beard striped with white tangled across his chest. As wide as he was tall, he occupied so much space between the wall and table that when he inhaled deeply, the thing rocked up on its legs.

“You Ansom?” asked Viv.

Ansom allowed that he was.

“Mind if I sit?” she asked and then sat anyway, leaning Blackblood against the back of the chair. Truth be told, she wasn’t really accustomed to asking permission.

Ansom stared at her over puffy lower lids. Not hostile, but wary. A tankard sat before him, nearly empty. Viv caught the tavernkeep’s attention and gestured at it, and Ansom brightened considerably.

“Much obliged,” he muttered.

“I hear you own the old livery on Redstone. That true?” asked Viv.

Ansom allowed that he did.

“I’m looking to buy,” she said. “And have a feeling you might be looking to sell.”

Ansom seemed surprised, but only briefly. His gaze sharpened, and while he might not have had a head for business, Viv was pretty sure he had one for haggling.

“Maybe,” he rumbled. “But that’s some prime real estate. Prime! I’ve had offers before, but most of ’em don’t see past the place to really appreciate the value of the location. That is to say, they underbid.”

At this point, the tavernkeep swapped his tankard for a fresh one, and Ansom visibly warmed to his subject.

“Oh, yes, so many embarrassing offers. I have to warn you, I know what that lot is worth, and I can’t see myself selling to anyone but a serious businessman. Er . . . businesswoman,” he amended.

Viv flashed her toothy and amused grin, thinking of Laney. “Well, Ansom, there’s all kinds of business.” Very conscious of Blackblood leaning behind her, she thought of how easy her business—her old business—would’ve made this negotiation. “But I can say for sure that when I do business of any kind, I’m always serious.”

She reached for her satchel, removed the purse of platinum chits, and hefted it. Withdrawing just one, she held it between thumb and forefinger, inspecting it and letting it catch the light. Platinum was a currency hardly ever seen in a place like this, and she’d need to exchange it for lower denominations soon, but she’d wanted some on hand for just this sort of moment.

Ansom’s eyes widened. “Oh, uh. Serious. Yes! Serious, indeed!” He took a long pull of his beer to cover his surprise.

Sly dog, thought Viv, trying not to smirk.

“As one serious businessperson to another, I don’t want to waste your time.” Viv leaned on an elbow and slid eight platinum chits across the table. “That’s probably eighty gold sovereigns. I think that covers the value of the lot. I’m sure we can agree that the building is a loss, and I think the odds of another . . . businesswoman tracking you down to pay cash on the barrelhead is vanishing.”

She held his gaze.

He still had the tankard to his mouth, but wasn’t swallowing.

Viv began to withdraw the chits, and he hurriedly reached out, pulling up short before touching her much larger hand. She raised her eyebrows.

“I can see you’ve got a keen eye for value.” Ansom blinked rapidly

“I do. If you want to take a moment this morning to bring the deed and sign it over, I’ll wait here. But I won’t wait longer than noon.”

Turned out the old badger was a lot nimbler than he looked.


As Viv made her mark on the deed and pocketed the keys, Ansom scooped the platinum into his purse, looking relieved the deal was complete. “So . . . I didn’t figure you to be interested in livery-work,” he ventured.

It was common knowledge that horses didn’t like orcs much.

“I’m not. I’m opening a coffee shop.”

Ansom looked nonplussed. “But why would you buy a horse stable for that?”

Viv didn’t answer for a moment, but then she stared hard at him. “Things don’t have to stay as what they started out as.” She folded the deed and tucked it into her satchel.

As she left, Ansom hollered after her. “Oh, and hey! What in the eight hells is coffee?”

Copyright © 2022 from Travis Baldree

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$2.99 eBook Sale: September 5-11, 2022

$2.99 eBook Sale: September 5-11, 2022

Need to get caught up on the second phase of The Mistborn Saga before The Lost Metal comes out on November 15? Well, now’s your chance! From September 5-11, snag books 4-6 of The Mistborn Saga for only $2.99 each!


Poster Placeholder of - 24The Alloy of Law by Brandon Sanderson

Three hundred years after the events of the Mistborn trilogy, Scadrial is now on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds. Kelsier, Vin, Elend, Sazed, Spook, and the rest are now part of history—or religion. Yet even as science and technology are reaching new heights, the old magics of Allomancy and Feruchemy continue to play a role in this reborn world. Out in the frontier lands known as the Roughs, they are crucial tools for the brave men and women attempting to establish order and justice.

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Image Place holder  of - 29Shadows of Self by Brandon Sanderson

When family obligations forced Waxillium Ladrian to forsake the frontier lands and return to the metropolis of his birth to take his place as head of a noble House, he little imagined that the crime-fighting skills acquired during twenty years in the dusty plains would be just as applicable in the big city. He soon learned that there too, just being a talented Twinborn — one who can use both Allomancy and Feruchemy, the dominant magical modes on Scadrial — would not suffice. Wax, his eccentric sidekick Wayne, and brilliant, beautiful young Marasi, now officially part of the constabulary, must unravel the conspiracy before civil strife can stop Scadrial’s progress in its tracks.

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Image Placeholder of - 4The Bands of Mourning by Brandon Sanderson

The Bands of Mourning are the mythical metal minds owned by the Lord Ruler, said to grant anyone who wears them the powers that the Lord Ruler had at his command. Hardly anyone thinks they really exist. A kandra researcher has returned to Elendel with images that seem to depict the Bands, as well as writings in a language that no one can read. Waxillium Ladrian is recruited to travel south to the city of New Seran to investigate. Along the way he discovers hints that point to the true goals of his uncle Edwarn and the shadowy organization known as The Set.

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Download a Free Digital Preview of Ocean’s Echo

Download a Free Digital Preview of Ocean’s Echo

Place holder  of - 52Ocean’s Echo is a stand-alone space adventure about a bond that will change the fate of worlds, set in the same universe as Everina Maxwell’s hit debut, Winter’s Orbit. Download a FREE sneak peek today!

Rich socialite, inveterate flirt, and walking disaster Tennalhin Halkana can read minds. Tennal, like all neuromodified “readers,” is a security threat on his own. But when controlled, readers are a rare asset. Not only can they read minds, but they can navigate chaotic space, the maelstroms surrounding the gateway to the wider universe.

Conscripted into the military under dubious circumstances, Tennal is placed into the care of Lieutenant Surit Yeni, a duty-bound soldier, principled leader, and the son of a notorious traitor general. Whereas Tennal can read minds, Surit can influence them. Like all other neuromodified “architects,” he can impose his will onto others, and he’s under orders to control Tennal by merging their minds.

Surit accepted a suspicious promotion-track request out of desperation, but he refuses to go through with his illegal orders to sync and control an unconsenting Tennal. So they lie: They fake a sync bond and plan Tennal’s escape.

Their best chance arrives with a salvage-retrieval mission into chaotic space—to the very neuromodifcation lab that Surit’s traitor mother destroyed twenty years ago. And among the rubble is a treasure both terrible and unimaginably powerful, one that upends a decades-old power struggle, and begins a war.

Tennal and Surit can no longer abandon their unit or their world. The only way to avoid life under full military control is to complete the very sync they’ve been faking.

Can two unwilling weapons of war bring about peace?

Download Your Free Digital Preview:

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Aliens? Aliens! by Harry Turtledove

Aliens? Aliens! by Harry Turtledove

Poster Placeholder of - 73Do you love aliens in sci-fi? Are you fascinated by all the different ways extraterrestrial life can be brought to the pages of books? So does Harry Turtledove, author of Three Miles Down. Check out his guest post on the topic below!


First contact between humans and aliens is one of the oldest and most enduring tropes in science fiction. The phrase itself goes back to Murray Leinster’s famous “First Contact” (Astounding, May 1945). There, We and They meet in space, in approximate equality. The interpreters on the two ships decide their races will get along with each other pretty well because they amuse each other by swapping dirty jokes. (Yes, everybody’s male. 1945.)

This kind of meeting is one of the three major types SF envisions. The other two are when we go to their worlds to meet them and when they come to Earth to meet us (yes, there are other variants, but these three probably form the bulk of the literature). One thing we often see on Earth is that, when People A can travel to People B but People B can’t visit People A, an encounter between them is likely to produce more influence on and damage to People B than to People A. I’m hard pressed to think of an earthly example where distant folk met in the middle on equal terms. Had Portuguese caravels met Chinese junks on the Indian Ocean in the fifteenth century, that might have come close. But the timing didn’t quite work.

I’ll concentrate here on technologically advanced aliens coming to Earth, because that’s one of the things going on in my upcoming Three Miles Down. Stories where they just conquer us and incorporate us into their political structure are surprisingly rare. This has to be because we don’t like to imagine ourselves defeated–who would? John W. Campbell hardly ever bought that kind of story for Astounding/Analog for that very reason. I’ve done one myself, a novelette called “Vilcabamba”. It takes its title from the town where the Incas kept their rump state for fifty years after the Spaniards overran most of their empire, and where they tried (and failed) to learn how to cope with the overwhelming invaders. Modern humans in my piece have similar problems with the alien Krolp.

Most of the time, though, writers who tackle the theme try to work around conquest. This has been true ever since the days of H.G. Wells and The War of the Worlds, when germs deal with the Martians even though humans can’t. A more recent, and deliciously improbable, take on the invading-aliens theme is Poul Anderson’s The High Crusade. An all-conquering starship lands in a medieval English village, and the locals capture it. One of the aliens then sends it back to his part of the galaxy, with the humans aboard. He’s certain that will finish them forever. Things don’t quite work out the way he hopes, though. It’s a story that will make you laugh your asteroids off.

I’ve worked around conquest by invading aliens a couple of times myself. Two of my stories, “Herbig-Haro” and “The Road Not Taken,” are set in a universe where faster-than-light travel is an easy discovery that shapes a race’s technology forever after–and that humans don’t happen to make. So when the aliens invade us (in “The Road Not Taken”), their spaceships land . . . and out they come, armed with matchlocks and black-powder cannon. We don’t have FTL, but we sure do have a lot of stuff they aren’t looking for. “Herbig-Haro,” on the other hand, is a meet-in-the-middle piece, with humans encountering another species that didn’t quickly find the hyperdrive but did develop electronics and nuclear weapons.

And I’ve written the Worldwar books. The Race sent a probe to Earth 800 years before, and the data it returned showed that humans would make an easy addition to the Empire: the most dangerous Earthly warriors rode animals, carried lances and swords, and wore chainmail for protection against the slings and arrows of outrageous enemies. So the Race, in its leisurely way, readied a conquest fleet and came to Earth . . . in May 1942, when World War II was about as perfectly balanced as it ever was. We turned out to be a little more advanced than they expected. Just a little.

The irony is that, in most historical periods, that 800-year delay wouldn’t have meant much. If the probe surveyed us in 3000 BC and the fleet arrived in 2200 BC–well, so what? Same deal if the probe came in 400 BC and the fleet followed in 400 AD. If the probe checked us in 650 AD and the fleet followed 800 years later, the Race might have been surprised at taking fire from early cannons, but it still would have mopped us up without breaking a sweat (not that the Race, being reptilian, sweats). But walkovers don’t make for interesting plots, so I chose to give us at least a fighting chance.

Which brings me, by easy stages, to Three Miles Down and its aliens. In real history, the Soviet sub K-129 sank north of Hawaii in 1968. We found it on the seabed; the Russians couldn’t. The CIA spent a moon landing’s worth of money building the Hughes Glomar Explorer to raise the sub and examine Soviet missiles and codebooks. In 1974, it . . . partially succeeded: the most interesting piece of the sub broke away as it was being raised.

In Three Miles Down, the K-129 sank because an alien ship already on the bottom of the Pacific sank it. Learning that made the recovery mission even more urgent and even more secret than it really was. Jerry Stieglitz, a grad student in oceanography, is aboard the Glomar Explorer mostly as cover. Life gets even more complicated than he expects. This is 1974. The Cold War and the Watergate investigation are in full swing. Adding beings from another planet could end the world–one way or another. Stay tuned!

Harry Turtledove (he/him) is an American fantasy and science fiction writer who Publishers Weekly has called the “Master of Alternate History.” He has received numerous awards and distinctions, including the Hugo Award for Best Novella, the HOMer Award for Short story, and the John Esthen Cook Award for Southern Fiction. Three Miles Down is our from Tor Books now. 

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Hope Wins: On Writing in Dark Times

Hope Wins: On Writing in Dark Times

Dance with the DevilEven in the darkest of times, hope wins.

This is the position of Bree Bridges, half of writing duo Kit Rocha (of Deal with the Devil fame!). We’re all familiar with just how dreadful the world can be, but although Kit Rocha’s Mercenary Librarians series doesn’t go easy on the future, it shows that even the world post-apocalypse is larger than the devastation that begets it. And, with Dance with the Devil, the third and concluding Mercenary Librarians volume releasing soon, now is the perfect time to get caught up with Kit and dive into this incredible series!


By Bree Bridges (Kit Rocha)

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These two tweets from a more innocent time, sent in a moment of pure joy, marked a huge milestone in my life. In November of 2016, after years of hard work, my co-writer and I had just written the final hopeful happily ever after on the ninth book in our post-apocalyptic dystopian romance series.

Nine books. Almost one million words. We’d taken our futuristic world from the darkest depths of 

an authoritarian theocracy to the giddy triumph of successful rebellion–a rebellion built on hope, compassion, loyalty and love.

We were flying high when Donna closed our word document and left to cast her vote in the 2016 election. (I’d already cast mine several weeks ago by absentee ballot.) We’d accomplished something massive, unspooling a rebellion plot arc and a slow dismantling of the patriarchy around and through nine separate romance arcs, bringing it all together in a culminating moment that might as well have been our manifesto:

Hope wins.

We woke up the next morning facing down a Trump presidency, and the prospect of trying to go out and sell our one million words of dystopian fiction to an audience reeling in the face of what, to many of them, felt like an increasingly dystopian future. 

For the last four years, I’ve heard one thing over and over again: this must be such a great time to market your books! They’re so relevant!

Yes, I suppose books about resisting in the face of escalating bigotry and increasingly eroding social norms might seem relevant to the time in which we find ourselves. But I don’t want them to be. I don’t want to trade on the very real fear and harm being done to the most vulnerable among us. I don’t want to use a moment of cultural pain as a marketing hook.

I want to be the hope my books represent, not the opportunistic greed they fight. 

And yet, here I am. Again.

My upcoming book is awkwardly relevant.

Deal With the Devil is about a trio of women with genetically enhanced abilities who use their unique skill set to collect and distribute media and other resources in a post-apocalyptic Atlanta. They’re the ones who find you the lost manual on how to repair that buggy air-conditioner, or get you a source for seeds you can grow on your porch. They get you movies to entertain your children and books to heal your soul. They organize potlucks and freeze-drying parties, let you rent out tools to fix your house and lend you books that teach you about home repair.

They’re the heart of their community. They are hope. And they’re what I see right now every day when I log into twitter. 

When I see scientists offering to Skype children who are stuck at home.

When I see musicians livestreaming free concerts. 

When I see librarians scrambling to expand their digital libraries so people stuck at home can still borrow books.

When I see young adult authors offering to talk to kids who want to be writers.

When I see people offering to send groceries. Supplies. Money.

When I see livestream knitting tutorials, and cooking lessons, and book club, and hair-cutting advice, and everything, everything, everything we could possibly want to learn or do or experience.

They’re what I see in us, the best of us, reaching out in the darkest moment of a generation, every offer screaming, you will not have to do this alone.

I see greatness in the book community, in all of our communities, and that is why I refuse to feel awkward this time. Because I didn’t plan to write a book that is relevant to this staggering moment in history, but I did.

It’s not relevant because it’s dystopian. Or because it’s about the end of the world.

It’s relevant because it’s a radical manifesto on how good we can be in a crisis, and every time I open social media, I see the proof of how right we were scrolling past me in real time. For every asshole who hordes hand sanitizer, a hundred of you are out there making a list of your vulnerable neighbors and arranging check-ins to make sure your community has what it needs.

You make the hope in my books relevant.

The day after the election in 2016, I drew in a shaky breath that I never quite let out. The accomplishment of finishing a million word series was inexorably tangled with the hopeless pain of the following months, of editing through a fog and releasing a book into a world that made our bright optimism feel reckless. 

Today, I’m letting that breath out. I don’t know what will happen over the next few weeks as we rally our resources to face down this pandemic, but I know that my faith has been renewed.

Hope wins. 

We’ll make it win. Together.

 

Bree Bridges is half of Dance with the Devil writing duo Kit Rocha. Dance with the Devil is on sale from Tor Books 07/28/2020. 

Pre-order Dance with the Devil now

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Inventing a Game for a Future Disunited States

Inventing a Game for a Future Disunited States

Flying the Coop by Lucinda Roy“I didn’t want to write about why the caged bird sings; I wanted to write about how the caged bird flies.”  –Lucinda Roy, author of Flying the Coop

Lucinda Roy’s speculative dystopia Dreambird Chronicles trilogy that began with The Freedom Race and continues with Flying the Coop depicts a haunting vision of future America. Despite the horror, elements of Black history are woven into the world-building. Check out this essay from Lucinda Roy!


By Lucinda Roy

When I wrote The Freedom Race, the first volume in my Dreambird Chronicles speculative trilogy, I was faced with some burning questions I had to address. And now, with the publication of Flying the Coop, the second volume, it’s clear that these questions have shaped the series in ways I couldn’t have imagined when I first conceived of the story over a decade ago.

Among the questions I had to address were these. If, in the aftermath of a second Civil War, slavery returns to a large section of a trifurcated country, a place now known as the Disunited States, how would enslaved characters retain their humanity? What would inspire them and give them joy?

In Flying the Coop, set primarily in D.C., I depict a future Disunited States still reeling from the aftermath of a second civil war known as the Sequel. The U.S. has been blown apart by conflict, climate insecurity and pandemics. Its primary autonomous regions are the Eastern and Western SuperStates along the coasts; independent cities like D.C., Atlanta, and Chicago; and the Homestead Territories in parts of the South and Midwest, which adhere to a segregationist ideology modeled on the old plantation system. It is chilling to see how much closer we have moved toward a second civil war since I first envisioned the series all those years ago.

Although I knew I could never minimize the horrors of slavery, I didn’t want to write about suffering without also exploring the miracle at the heart of enslavement. The miracle is this: in the face of unspeakable suffering, the enslaved survived. I didn’t simply want to catalogue a litany of suffering, especially when slavery has been handled movingly by writers in the past; instead, I wanted to celebrate this miracle of survival in a way that could be embodied in something concrete. But how?

I hadn’t expected that one of the answers to these questions would be a game the enslaved invent to honor those who fought against racism and slavery. The game was absent in the first iterations of this story. After a while, it became peripheral. Then it was something played by a few of the male characters. Only later did the game take shape as a central force and touchstone in the novels.

The game, called simply Fly the Coop, serves as a refuge, an inspiration, a site of rebellion, and a deeply ironic commentary on the apartheid system, a system that reclassifies “imported laborers” from Africa, and other people of color who don’t have the documentation to claim indigenous status, as botanicals—or, more colloquially, as seeds. In one fell swoop, this heinous reclassification strips laborers of their rights and privileges under the law and consigns them to a life of servitude in the Homestead Territories. The botanical classification cages them and holds them captive. But there’s a catch: it also amplifies their yearning for Freedom, a concept the so-called seeds revere and therefore always capitalize. This quintessential conflict lies at the heart of Fly the Coop—a game of contradictory impulses suffused with the tension slavery produces. If characters can’t literally escape the cage, can they escape it figuratively? Can they fly the coop in plain sight of those who hold them captive?

Designing a game played in a future Disunited States wasn’t easy. It had to be exciting enough to entice spectators and meaningful enough to players that they would be willing to risk injury or even death to play it. Having taught many college athletes in the past, I was aware of the critical role competitive sports plays in the U.S., and how team sports are often hinged to notions of ownership. Even so, I didn’t want it to be only a game imposed by oppressors on victimized people. Though this kind of simplified, top-down approach to game design in speculative fiction has proven popular, it seemed more plausible that this game would grow organically out of the soil of the setting. The characters’ yearnings would design it. What I had to do as a writer, therefore, was listen to them.

I had a few lights to steer by. I knew, for example, that whatever game I invented would need to be dangerous and uplifting, based in reality but dependent on illusion, part satirical commentary and part go-for-broke spectacle, part battle and part beauty. One other thing I knew for certain: the game had to reflect the culture that produced it, which meant it had to pay tribute to the phenomenon of storytelling and the persistent power of dreams.

Fly the Coop draws from tropes prevalent in stories by those of us who trace our roots back to the African Diaspora. But it also draws upon feelings of confinement felt by women and by disadvantaged men throughout the centuries. Prohibited from elevating themselves in any meaningful way, seeds invent a game that not only permits elevation but which actually enables them to “fly.”

A cross between a flying circus, a gladiatorial Colosseum battle, and cage fighting, Fly the Coop embodies the famous Flying Africans myth—the idea that people rose up spontaneously to escape slavery and flew a way back home. Protagonist Jellybean “Ji-ji” Lottermule recalls what Uncle Dreg, revered by seeds as a Tribal wizard and prophet, told her about it:

Uncle Dreg used to tell Ji-ji that the coop was equally symbolic to seeds and steaders. To seeds it was a reminder that flight was possible; to steaders it emphasized the inescapable supremacy of the cage…. What mattered to Ji-ji was that the planting flying coop was the one place where her dreams were more powerful than her yearning.

The fly coop houses a multi-tiered, high-tech fly cage where battles are waged between pro teams. In these circus-like arenas, seeds and former seeds battle for supremacy, using weapons and daring athletic skill. Between battles, they vault from trampolines, fly on trapezes, and shimmy up hope-ropes, striving to seize a tactical advantage by climbing higher in the cage than their opponents.

The game is played inside an arena called a coop. Fly coops on plantings are modest in size—more like small circus tents. But the pro coops in the cities are massive, comparable in size to American football arenas. In Flying the Coop, the newly constructed Dream Coop in D.C. is an impressive feat of engineering, with a control booth and special effects teams, intricate projection systems, and a center ring that opens up like the mouth of a monster to reveal terrifying surprises which shock the tens of thousands of flyer fans in the arena and those watching at home.

As is the case in other pro coops around the country, much of the equipment inside D.C.’s Dream Coop honors Civil Righters, Middle Passengers, and other inspiring figures from history. There are King-spins and Harriet Stairs, Douglass Pipes and Rosa Parks Perches, ‘Bama’s Dramas (state-of-the-art trampolines), Ali Stingers, Baldwin Beams, DuBois’ Toys, Biles Trials, an enormous Ellison Wheel players can be invisible inside, and a smaller Wheatley Wheel flyers can leap onto to escape attack. The crowning glory in the coop is the Jim Crow Nest suspended from the dome, the largest nest of its kind and the exclamation point in the seeds’ satirical commentary on oppression.

The athletes who fly the coop select their own flyer names: Tiro the Pterodactyl, Angel Birdgirl, Laughing Tree, Marcus Aurelius (a.k.a. the Thinker), and X-Clamation, to name a few. Naming becomes a rite of passage for characters in these books, some of whom go by multiple names. Many decades ago, not long before he died, my Jamaican Maroon father selected another name for himself and his biracial offspring. Even though he had so little money (his paintings, sculptures and novels weren’t selling, and he’d been fired from his job at a Brillo factory for attempting to start a union), he paid to change his name legally. He told my mother he didn’t want to have a name that could be traced back to plantation owners. As a proud Black man, he wanted his name to be his creation alone. Names matter. They don’t simply tell us who we are, they can also reveal who we most want to be.

Fly the Coop’s arbiters are an acknowledgement of the brutal penal system in the Territories. The intimidating Jury of Judges awards points for victories in battle and for acrobatic skill on the coop equipment. The twelve black-robed judges often mete out justice arbitrarily, influenced by the sentiments of spectators and coop owners. The person who “conducts” the coop is known as the coopmaster. In D.C.’s famous Dream Coop, the maestro is also known as the Dream Master, a fitting title for a character named Amadeus “I’m-a-God” Nelson, who was once an outcast Serverseed and is now the most powerful Black Man in the city.

Not all of the enslaved are enamored with the fly coop. In The Freedom Race, protagonist Ji-ji Lottermule’s mother rails against it and against Tiro, the reckless fly-boy her daughter loves:

“Swinging around in that coop like some brainless bird! Those vulgar wings on his shirt! Using cheap tricks to fly! An illusion—is it not so? A game steaders play to pacify seeds—trick us into forgetting we can never fly from here. They’ve snatched our history like they snatched us!”

Yet most of the seeds find the coop inspiring, a sentiment Tiro describes as he sits inside the Dream Coop fly cage on a Rosa Parks Perch and speaks to his dead brother:

“We got an Ellison Wheel big as a building, largest wheel of its kind. It’s got these paddles function as landing platforms an’ springboards. With a touch of a button, Coopmaster Nelson can expand and contract it, spin it fast, or spin it slow. Can make the whole goddam wheel invisible, pretty much, if he wants.”

Though readers unfamiliar with figures in Black history may not recognize the allusion to Ralph Ellison’s famous novel Invisible Man, or know who is being referenced in the architecture and equipment in these fly coops, what is far more important is how the game houses the dreams of the characters. Played inside a gargantuan bird cage, where mystery and magic combine to thrill those who invest in a dream, the dangerous game of Fly the Coop reminds characters who suffer under the yoke of enslavement that liberty and justice—the most precious gifts a nation possesses—have never been easily won. For enslaved people, the yearning to fly the coop is eternal.

Novelist, poet, and memoirist Lucinda Roy is the author of the speculative novel The Freedom Race and three collections of poetry, including Fabric: Poems. Her early novels are Lady Moses, a Barnes and Noble Discover Great New Writers Selection, and The Hotel Alleluia. She also authored the memoir No Right to Remain Silent: What We’ve Learned from the Tragedy at Virginia Tech. Her latest book Flying the Coop, is now on sale.

Order Flying the Coop Here:

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