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Raine can see—and speak—to the dead, a gift that comes with a death sentence. All her life she has hidden, lied, and run to save her skin, and she’s made some spectacularly bad choices along the way.
But it is a rare act of kindness—rescuing an injured woman in the snow—that becomes the most dangerous decision Raine has ever made.
Because the woman is fleeing from Redwinter, the fortress-monastery of the Draoihn, warrior magicians who answer to no king, and who will stop at nothing to reclaim what she’s stolen. A battle, a betrayal, and a horrific revelation force Raine to enter the citadel and live among the Draoihn. She soon finds that her secret ability could be the key to saving an entire nation.
Though she might have to die to make it happen . . .
A nation born of angels, vast and intricate and surrounded by danger… a woman born to servitude, unknowingly given access to the secrets of the realm…
Born with a scarlet mote in her left eye, Phédre nó Delaunay is sold into indentured servitude as a child. When her bond is purchased by an enigmatic nobleman, she is trained in history, theology, politics, foreign languages, the arts of pleasure. And above all, the ability to observe, remember, and analyze. Exquisite courtesan, talented spy…and unlikely heroine. But when Phédre stumbles upon a plot that threatens her homeland, Terre d’Ange, she has no choice.
Betrayed into captivity in the barbarous northland of Skaldia and accompanied only by a disdainful young warrior-priest, Phédre makes a harrowing escape and an even more harrowing journey to return to her people and deliver a warning of the impending invasion. And that proves only the first step in a quest that will take her to the edge of despair and beyond.
Phédre nó Delaunay is the woman who holds the keys to her realm’s deadly secrets, and whose courage will decide the very future of her world.
All legends are born of truths. And just as much lies. These are mine. Judge me for what you will. But you will hear my story first.
I buried the village of Ampur under a mountain of ice and snow. Then I killed their god. I’ve stolen old magics and been cursed for it. I started a war with those that walked before mankind and lost the princess I loved, and wanted to save. I’ve called lightning and bound fire. I am legend. And I am a monster.
My name is Ari.
And this is the story of how I let loose the first evil.
Darkness wars with darkness as the hard-bitten men of the Black Company take their pay and do what they must. They bury their doubts with their dead.
Then comes the prophecy: The White Rose has been reborn, somewhere, to embody good once more…
This omnibus edition comprises The Black Company, Shadows Linger, and The White Rose—the first three novels in Glen Cook’s bestselling fantasy series.
Not all stories have happy endings.
Everyone loves Mathias. Naturally, when he discovers it’s his destiny to save the world, he dives in head first, pulling his best friend Aaslo along for the ride.
However, saving the world isn’t as easy, or exciting, as it sounds in the stories. The going gets rough and folks start to believe their best chance for survival is to surrender to the forces of evil, which isn’t how the prophecy goes. At all. As the list of allies grows thin, and the friends find themselves staring death in the face they must decide how to become the heroes they were destined to be or, failing that, how to survive.
The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting and bloody confrontations with the formidable Anomander Rake and his Tiste Andii, ancient and implacable sorcerers. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen’s rule remains absolute, enforced by her dread Claw assassins.
For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, surviving cadre mage of the Second Legion, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities of Genabackis, yet holds out. It is to this ancient citadel that Laseen turns her predatory gaze.
However, it would appear that the Empire is not alone in this great game. Sinister, shadowbound forces are gathering as the gods themselves prepare to play their hand…
Conceived and written on a panoramic scale, Gardens of the Moon is epic fantasy of the highest order—an enthralling adventure by an outstanding new voice.
Kihrin grew up in the slums of Quur, a thief and a minstrel’s son raised on tales of long-lost princes and magnificent quests. When he is claimed against his will as the missing son of a treasonous prince, Kihrin finds himself at the mercy of his new family’s ruthless power plays and political ambitions.
Practically a prisoner, Kihrin discovers that being a long-lost prince is nothing like what the storybooks promised. The storybooks have lied about a lot of other things, too: dragons, demons, gods, prophecies, and how the hero always wins.
Then again, maybe he isn’t the hero after all. For Kihrin is not destined to save the world.
He’s destined to destroy it.
Emrael Ire wants nothing more than to test to be a weapons master. His final exam will be a bloody insurrection, staged by corrupt nobles and priests, that enslaves his brother.
With the aid of his War Master tutor, herself an undercover mage, Emrael discovers his own latent and powerful talents.
To rescue his brother, Emrael must embrace not only his abilities as a warrior but also his place as last of the ancient Mage Kings—for the Fallen God has returned.
And he is hungry.
Kaden, the heir to the Unhewn Throne, has spent eight years sequestered in a remote mountain monastery, learning the enigmatic discipline of monks devoted to the Blank God. Their rituals hold the key to an ancient power he must master before it’s too late.
An ocean away, Valyn endures the brutal training of the Kettral, elite soldiers who fly into battle on gigantic black hawks. But before he can set out to save Kaden, Valyn must survive one horrific final test.
At the heart of the empire, Minister Adare, elevated to her station by one of the emperor’s final acts, is determined to prove herself to her people. But Adare also believes she knows who murdered her father, and she will stop at nothing—and risk everything—to see that justice is meted out.
What if you knew how and when you will die?
Csorwe does—she will climb the mountain, enter the Shrine of the Unspoken, and gain the most honored title: sacrifice.
But on the day of her foretold death, a powerful mage offers her a new fate. Leave with him, and live. Turn away from her destiny and her god to become a thief, a spy, an assassin—the wizard’s loyal sword. Topple an empire, and help him reclaim his seat of power.
But Csorwe will soon learn—gods remember, and if you live long enough, all debts come due.
A gifted student foretells an apocalypse. Her reward is a sentence of death.
Fleeing into the unknown she is drawn into a team of outcasts:
A broken soldier, who once again takes up the weapons he’s forbidden to wield and carves a trail back home.
A drunken prince, who steps out from his beloved brother’s shadow and claims a purpose of his own.
An imprisoned thief, who escapes the crushing dark and discovers a gleaming artifact – one that will ignite a power struggle across the globe.
On the run, hunted by enemies old and new, they must learn to trust each other in order to survive in a world evolved in strange, beautiful, and deadly ways, and uncover ancient secrets that hold the key to their salvation.
But with each passing moment, doom draws closer.