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The Ultimate Magic X Mayhem Playlist

We asked the authors of Magic X Mayhem to pick theme songs for their main characters. And the resulting playlist is definitely full of mayhem. We advise listening to it on shuffle to maximize the chaos.

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Pick a Theme Song for Your Main Character

 

JY Yang, author of The Ascent to Godhood

YOU HAVE NO IDEA HOW LONG I’VE BEEN WAITING FOR SOMEONE TO ASK ME THIS because in the process of writing the first two Tensorate novellas I definitely came up with theme songs for the Sanao twins. They’re classic Mandopop songs from my childhood and now I have a chance to inflict them upon the world:
Akeha’s theme song is “潇洒走一回” (loosely meaning like “to live without care/restraint”): https://www.youtube.com/watch?v=KZ8Hxm2W5Ts It’s hard to explain the meaning of the song, just enjoy the music.)
Mokoya’s theme song is “橄榄树” (The Olive Tree): https://www.youtube.com/watch?v=2u3MRVXGU9M (“Don’t ask me where I’m from/Home is far away/Why do I wander?/Wander these lost places”)

Brian Naslund, author of Blood of an Exile:

“When the Levee Breaks”, Led Zeppelin

Tamsyn Muir, author of Gideon the Ninth

This already got picked for me, so Gideon’s theme song is Cobra Starship’s “Good Girls Go Bad”, sorry.

S.L. Huang, author of Null Set

Eye of the Tiger”.

Saad Z. Hossain, author of The Gurkha and the Lord of Tuesday

“I’m too Sexy” by Right Said Fred

Duncan Hamilton, author of Dragonslayer

I picked my villain for this – Amaury, the Prince Bishop – “Wannabe”, by the Spice Girls.

Cate Glass, author of An Illusion of Thieves

For Romy? “Black Magic Woman” from Santana. “I’ve got a black magic woman; got me so blind I can’t see…”

Max Gladstone, author of Empress of Forever

For Vivian Liao, tech billionaire turned far-future survivor: “Power,” by Kanye West (from My Beautiful Dark Twisted Fantasy).
“Living in the 21st Century / doing something mean to it”

For Zanj, imprisoned pirate queen: “What’s Up Danger”, by Blackway & Black Caviar (from the Spiderman: Into the Spider-Verse Soundtrack).

Sarah Gailey author of Magic for Liars

“Don’t Ask Me” by OK GO

Andrew Bannister, author of Iron Gods

Goodness, that’s difficult. But I think “Isobel” by Bjork comes close. It captures her sense of separation, of the unbreakable self-contained core of her.

 

Stay tuned for more #magicXmayhem all summer long!

 

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The Best Chaotic Duos in SFF

Our year of Magic X Mayhem continues with a list of chaotic pairings from The Gurkha and the Lord of Tuesday author Saad Z. Hossain.


By Saad Z. Hossain

Poster Placeholder of - 55Chaotic pairings drive some of the best SFF. Plot arcs in fantasy especially are often too predictable: the dark lord always goes down in the end, the hero triumphs at great personal cost, some innocent fools get saved, so on. It’s difficult to get away from this equilibrium, so the originality has to come from the characters. I’m just going to run through a few of my favorites in no particular order.

 

First up I’ve got the necromancers Korbal Broach and Bauchelain, by Steven Erikson.

They’re horrific and disgusting and yet perfect in their own way, and no one ever kills them, they just seem to wander the earth doing horrible things. I thought they were one of the highlights of the Memories of Ice, which was my favorite book of the series. They’re also really funny, which is rare in epic fantasy, especially the Crippled God series, which tends to be very very epic. Sometimes it’s nice to have people walking around the story just wrecking shit; like that’s their only job, they serve no other purpose.

What about Sam Vimes and Havelock Vetinari from the Discworld series?

Terry Pratchett is a comic genius, but the Watch books are also solid SFF in my opinion, and there is nothing more endearing than the partnership between the beleaguered alcoholic cop and the aristocratic tyrant. Vimes is the ultimate common man, he prefers the cheap shoes, he hates royalty, he’s the descendent of the famous Stoneface Vimes, who beheaded the last king of Ankh Morpork, and it’s brilliant the way Vetinari prods him along, from commander to knight to ambassador to finally Duke of Ankh, highest of the city’s nobility. It saddens me deeply to think we will never get another Discworld novel, never visit Ankh-Morpork again.

The ultimate chaotic pairing has to be Lucifer and Mazikeen, from the graphic novel Lucifer. This was my first graphic novel—my friend Sam lent it to me and made me read the entire thing in one go. Afterwards he made me read Sandman, and while I love both, Lucifer remains my favorite. Lucifer as a character is so defiant that he’d rather leave all of creation than accept his father’s will, and Mazikeen is not far behind.

You can’t go wrong with old school Dragonlance. Which brings us to Raistlin and Caramon. Caramon is the ultimate foil here because he’s just not that interesting, but his basic goodness is perfect to set off the complexity of Raistlin’s character. Raistlin is easily the best character in the first Dragonlance trilogy, and of course that is best reflected in Legends, where he is the centerpiece. Raistlin creates chaos because he’s essentially always walking the line between good and evil. Throughout this walk, his most humanizing moments are his interactions with his twin.


What are your favorite chaotic pairs? Sound off in the comments and stay tuned for more #magicXmayhem all summer long!

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How to Form a Magical Undercover Team

An Illusion of Thieves author Cate Glass joined in the Magic X Mayhem to share her foolproof formula for forming a magical heist crew!


By Cate Glass

Image Placeholder of - 57I’ve always loved spy stories, from The Scarlet Pimpernel to Len Deighton’s cold war novels to Robert Ludlum’s Bourne novels. I also enjoy elaborate heist stories like Denzel Washington’s “Inside Man,” Robert Redford’s “Sneakers,” and two of my favorite binge-worthy TV series—“Burn Notice” and “White Collar.”

These tales center on groups of skilled operatives who pull off amazing, twisty ventures that look very much like magic. When noodling around with my own project a couple of years ago, I decided I wanted to pull this classic story into a world of my own devising, to create my own group of agents or thieves and set them on intriguing adventures where the “magic” in the caper was actual magic!

First, where and when?

I envisioned a great city just moving into an age of enlightenment and the rule of law, where feudal barons are being replaced by merchants and bankers and explorers. Magic, believed to be the dangerous residue of the wars of Creation, has almost been eradicated, though the authorities are ever on the alert for magical activity. Rather than conquest and empire-building conflicts, I wanted to focus on localized intrigue and political skullduggery, struggles between new governance and old ways. Rather than battlefields, significant conflicts take place in salons or dining rooms, secret societies, artisan workshops, catacombs, public marketplaces, and dark streets. Combat involves betrayals, kidnappings, poisonings, and assassinations. And crises arise that need to be dealt with in secret, without the overt complicity of authorities.

But, of course, before I could devise a first adventure for my little group, I needed to figure out who they were! Sorcerers certainly, and in my world, magical talents are unique and rare. And for truly complex missions, they would need more than magic.

So I looked back at those agents and thieves I so enjoyed and assessed the tools they used to get their jobs done. They used laser glass cutters or elaborate climbing harnesses to get them into inaccessible places. They impersonated their marks by using tools that bypass retinal, voice, or fingerprint scanners. Communications were on earwig devices. Their weapons were things like laser–aimed dart guns or focused explosives. I also considered the classic TV show Mission Impossible, where the team was not composed of experienced spies with super electronics, but actors, mechanics, electronics experts, linguists, and the like—who brought their own particular set of talents and more mundane tools, like makeup, latex masks, and trucks, winches, power supplies, and common screwdrivers to do similar tasks. Though I wanted to put my adventure in an era more like the sixteenth century, the skills they would need were much the same.

Time for a casting call!

WANTED, for four possible positions in or near the independency of Cantagna, applicants possessing one or more of the following job skills:

  • ability to breach secured facilities without detection
  • ability to replicate documents…and signatures…and artworks or other artifacts.
  • knowledge of history, art, law, government, important personages, and political and interfamily rivalries throughout the nine independencies of the Costa Drago.
  • high-level skills in weaponry and offensive and defensive combat.
  • impersonation.
  • costuming.
  • retrieval.
  • communications specialists.
  • improvise structural and mechanical devices in close quarters.

Applicants must be able to work in a variety of stressful environments in tasks which have no visible support from any official entity. Decent pay, but no benefits, no public acknowledgment of service, and most definitely no life, health, accident, or disability insurance.

After sorting through a variety of applicants with a variety of skills and background, I found my four. Like my favorite literary operatives, they should be able to create enough magic and mayhem to ensure the good guys – or mostly good guys – win the day.

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Stay tuned for more #magicXmayhem all summer long!

 

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Magic or Mayhem?

Our year of Magic X Mayhem is about to kick into high gear, and our authors are more than ready.

We asked them: Magic or Mayhem? and the results are pretty wild. But then again, we expected no less.

Magic or Mayhem?

Andrew Bannister, author of Iron Gods

Definitely mayhem, because people are the cause and the cure (if it needs during) of mayhem, and people are my favorite thing. Magic, on the other hand, seems to me to be somehow detached from people. Also, let’s face it, mayhem is fun!

Sarah Gailey, author of Magic for Liars

Magic, because I’ve already had enough Mayhem to last me a little while.

Max Gladstone, author of Empress of Forever

Mayhem! Especially for Empress of Forever. Magic is many things to many people—it’s a tool for revolution or a technology for control. Mayhem is always and truly mayhem.

Cate Glass, author of An Illusion of Thieves

Image Place holder  of - 56Magic most definitely! Designing and writing magic is at least as cool as doing magic. It’s fun teaching it to your characters, especially in a world like the Chimera world, where there are no schools of magic, no books of lore, and asking questions about it can get you dead. I enjoy deciding what it feels like and watching them mess up and discover the cost. I do occasionally deprive my beloved characters of body parts—or at least the temporary use of them—and I’ve been known to stuff an extra soul into a person’s body, which I think would qualify as mayhem. That is the price of them having me write their stories. It is all for their own good.

Duncan Hamilton, author of Dragonslayer

Mayhem! Because, well, MAYHEM!!

Saad Z. Hossain, author of The Gurkha and the Lord of Tuesday

I gotta go with magic. Magic just gives us endless possibilities and fun. I think we spend our whole lives trying to actually find some magic, and this search for magic is what keeps us alive. Do you remember that childhood yearning for actual magic to exist, any little bit of it, that desperate wish for hidden worlds to exist, even if we can’t see them or be a part of them? The sense of wonder? The conviction that impossible things might happen any minute? We become beggars when we lose that, plodding along trying to get ahead of some useless drudgery.

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S.L. Huang, author of Null Set

Mayhem. Because let’s be real, if I had magic, I’d just use it to create more mayhem.

Andrew Bannister, author of Creation Machine

Magic or mayhem? Definitely mayhem, because people are the cause and the cure (if it needs curing) of mayhem, and people are my favourite thing. Magic, on the other hand, seems to me to be somehow detached from people. Also, let’s face it, mayhem is fun!

Tamsyn Muir, author of Gideon the Ninth

Magic, because I am aspirational and can already cause mayhem on my own.

Image Placeholder of - 98 Brian Naslund

Brian Naslund, author of Blood of an Exile:

Mayhem! Spells and incantations are cool, but anarchy is far more interesting. Life’s always a little more colorful when the world is completely falling apart.

JY Yang, author of The Ascent to Godhood

insert “Why not both?” gif, and also “Both. Both is good.”*

(Note from Tor: Reader, we inserted the .gifs)

But if I really had to pick one, it would be magic. Why? Because mayhem is fun, but magic actually gets shit done.

 

Stay tuned for more #magicXmayhem all summer long!

 

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Top Five Space Battles

As we prepare for the release of A Chain Across the Dawn, the sequel to Drew William’s 2018 debut The Stars Now Unclaimed, we revisit Drew’s guest post about  the most epic space battles of page and screen. A Chain Across the Dawn is on sale May 7!

Place holder  of - 30Written by Drew Williams

Conflict is an inevitable part of humanity; we’ve been waging war since one clan of Neanderthals looked at another clan of Neanderthals and said, “Hey, their caves are nicer than ours and closer to prime hunting grounds. Let’s go jab at them with our spears (which we just invented yesterday), then take their caves for ourselves.” Utopian science fiction aside—which is a fine genre in its own right, but not at all germane to the subject at hand—it seems inevitable that war will follow us into the stars. And moral hand-wringing over the spiritual cost of violent conflict aside… space battles are frickin’ awesome. So, without further ado, the five coolest space battles of all time:

5) Starship Troopers (Robert Heinlein)

So, yes, even with the first entry, I’m bending the rules a bit, since the vast majority of Heinlein’s seminal novel doesn’t actually occur in space: most of it is urban combat against an aggressive alien enemy (and not the mindless “bugs” of Verhoeven’s 1997 film, which, though a brilliant satire and a fascinating look at how a director can completely invert the politics of his source material, is more a pastiche of what came before than anything particularly inventive in its own right, at least where the actual battles are concerned). Still, in terms of influence, it’s hard to get past Heinlein’s “grunt’s-eye-view” of future combat: his titular troopers would pave the way for every gung-ho space marine that followed, from the overconfident grunts of Cameron’s Aliens (mirroring the American engagement in Vietnam), to the icy-cool sociopath at the heart of Twohy’s Pitch Black (mirroring the injustices of America’s own penal system), to damn near every sci-fi video game protagonist from Halo’s Master Chief to Gears of War’s Marcus Fenix (mirroring the fact that… shooting big-ass science fiction guns at inhuman aliens is cool as all hell).

4) Cowboy Bebop – “Honky Tonk Women” (Shinichiro Watanabe)

You can say a great many things about Cowboy Bebop, but the first word that’s going to come to mind is always going to be “cool”. The jazz-infused neo-noir anime that follows the adventures of a disparate pack of loners somehow roped into serving together (though rarely enjoying it) on the titular starship is like science fiction Miles Davis: what should be a bunch of different, chaotic elements working against each other emerges as a wildly improvisational-seeming masterpiece, instead. Picking an episode for this column was difficult, as there are a wealth of great dogfights to choose from, but I ultimately went with “Honky Tonk Women” not just because of the ship-to-ship combat—both exhilarating and phenomenally pretty, as all the dogfights in Cowboy Bebop are—but of the zero-g stand-off at the climax, a clever usage of gravity and inertia that plays up the “space” part of the show’s “low-rent bounty hunters… in space” premise. Bebop excels at both the designs of its craft—witness the juxtaposition between main character Spike Spiegel’s dragonfly-like ship, aggressive and thrusting, versus Faye Valentine’s rounder, more versatile craft, one signifying a character who likes to end a fight as quickly as possible, the other his opposite number, who excels at adapting to whatever circumstances she finds herself in—and in the sheer sense of speed the anime lends its dogfights, both of which are on great display in “Honky Tonk Women”.

3) Battlestar Galactica (2004) – “33” (Ronald Moore)

You can make the argument that “Pegasus” (or perhaps the mid-season follow-up two-parter, “Resurrection Ship”) is actually the high-water mark for the Battlestar Galactica remake’s space combat, and you probably wouldn’t be wrong: “33” isn’t so much a “battle” as it is a “rout”. But that’s what makes it work so damned well: not all fights are won, at least not by the “good guys”. Technically the first episode of the series following the miniseries debut, “33” finds the last remnants of humanity in a desperate flight from the AI zealots intent (or so it seems) on their utter destruction. Episode director Michael Rymer uses a veritas handheld filmmaking style to really sell how exhausting the constant pursuit is for the characters on board the various ships in the fleet, how the greatest ally humanity’s AI opponents have is not their mechanized strength or lightning-quick intelligence, but the frailty of the human condition. When your opponent doesn’t tire, doesn’t rest, doesn’t quit, the physical limits of what the human body can take come into play, and humanity’s constant flight from the overwhelming force of their foes—who arrive 33 minutes after the fleet jumps into a new system, after every… single… jump to hyperspace—becomes a white-knuckle descent into tension and anxiety for the viewer, almost as much as it is for the characters.

2) Challenger’s Hope – “The Fish Attack” (David Feintuch)

There are two common directions to take with space battles, in terms of “metaphor your audience can easily grasp”: WWII Pacific Theater dogfights (single pilot fighters or small crew bombers launched from the aggressive “safe” envelope of heavily armed carriers) or Age of Sail naval engagements. (The third most common metaphor, “the starship as submarine,” is best exemplified by The Wrath of Khan, the sixth entry in this five-entry list.)

David Feintuch’s Seafort series takes the Age of Sail option, structuring not just his battle sequences but his entire space-faring society around an interstellar stand-in for the Napoleonic Wars-era British Navy, complete with a strictly regimented class system, a military service defined by “honor” and “duty”, and a level of emotional repression that only a society based on the British Empire during the Regency could manage. In the stand-out sequence of Challenger’s Hope (the second volume in the seven book cycle that mirrors C. S. Forester’s Hornblower novels, in which we follow the protagonist up the ladder of command throughout the series), the crew of the Challenger – their ship already deeply damaged, almost certainly not able to see them safely home – come face to face with the completely alien threat that has hounded them throughout the novel: a species of organic, space-faring creatures that utterly confounds everything they know about the galaxy. The sheer level of tension Feintuch creates purely through dialogue is one of the most exhilarating things you’ll ever read. The Captain recites Psalm 23 in his mind (“the Lord is my Shepherd”) acting as a counterpoint to the terrified screams of his crew that echo back and forth across the bridge and over an open comm channel, making an intense juxtaposition between the surety of faith and the chaos of the battle raging around their seemingly doomed vessel.

1) The Last Jedi – “The Bombing Run” (Rian Johnson)

I mean, let’s be honest: the question was never “would a Star Wars sequence” make this list but, “which sequence – from which film – would be chosen?” I could have gone for the trench run in the original film, because that’s the sequence that set the bar not just in the Star Wars universe, but in every other Star Wars-influenced space opera universe to come, otherwise known as… all of them. I could have gone for the opening waterfall shot of Revenge of the Sith, because yeah, I’m a prequel defender, and there’s no better sequence out there in terms of selling the scale of a space battle. I could have proved my Star Wars bonafides by choosing the season 3 finale of Rebels, because… well, mostly because it’s fantastic.

But in terms of what Star Wars does, the bombing run on the dreadnought near the opening of The Last Jedi is roughly five minutes of absolute perfection. Populated almost entirely by characters we’ve never met and (as of yet) don’t know the significance of, Johnson crafts a stunningly structured short film full of tension, pathos, bravery, and loss. It lets him simultaneously pay homage to the sort of films that inspired Star Wars space battles in the first place (films like Tora! Tora! Tora! and The Wings of Eagles), and begin to develop the themes that will play out in ways large and small across the rest of the picture. As the annihilation of the bombing wing plays out around it, a single bomber makes its way to its target area and the destruction of the supercraft preparing to kill off the entire Resistance comes down to one woman, injured and likely dying, desperately kicking at a metal strut to will her ship to succeed in its mission, no matter the cost. Whatever medal it was that Luke and Han received at the end of A New Hope, she absolutely deserves its posthumous award, as there’s no greater sequence of valor, determination, or sacrifice in the entirety of the Star Wars canon, and that’s what makes a great battle sequence: not the design of the ships or the maneuvers of the fleets, but the characters involved in the action and what the fight means to them and to the galaxy around them if they fail.

Plus, the whole sequence is… just… stupidly pretty.

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Ewoks are Sci-Fi’s Most Dangerous Warriors

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In honor of the upcoming release of Patrick S. Tomlinson’s latest sci-fi space adventure, Starship Repo, we’re revisiting his guest post on why Ewoks are the most dangerous sci-fi warriors. Starship Repo is on sale May 21.


By Patrick S. Tomlinson

That’s right, you heard me. I know most of you in fandom believe the only thing ewoks could kill is the Star Wars franchise, but that’s because your childhood was a lie and you suck at being a geek. And now I’ll prove it.

Let’s think back to the ground component of the Battle of Endor at the climax of RotJ. A small rebel strike force with nothing but small arms and demo charges square off against an entire legion of Imperial Stormtroopers backed by scout troops on speeder bikes and at least four AT-ST armored units. The Empire knows they’re coming and has, by any measure, brought overwhelming force to the fight, so much so that when the trap is sprung, the Rebel force surrenders without a shot fired. It is a complete and utter defeat.

Until the Ewoks show up. Using nothing but stone-aged weapons, the ewoks launch a surprise attack that disperses the Imperial units entirely as they completely ignore their rebel captives in favor of pursuing the Ewoks’ incursion deep into the forest. They don’t even hesitate. Everyone drops what they’re doing and throws themselves into a counter attack against stone-aged natives. At first blush, this is an insane strategy that frees up the rebel force to continue their mission to take down the shield generator. The Imperials should have simply dug in and established a perimeter. But they don’t. They dive headlong into an Ewok hunt on their own turf. This only makes sense if the Imperials know a large-scale Ewok attack represents a massive, immediate threat to their survival that required an instantaneous counter attack to survive the encounter. The Imperials learned to take the Ewoks even more seriously than trained rebels with modern weapons.

Once in the forest, the Imperials find a nightmarish maze of booby traps ranging from simple tripwires that clothesline scouts off their speeder bikes, to drastically more elaborate traps that manage to destroy two AT-ST’s outright, including a rolling log trap, and the now-infamous double battering ram trap, the rather incredible effectiveness of which was definitively proven on Mythbusters.

Which begs the question. Where did those AT-ST killing booby traps come from? There are two possibilities:

    1. There are animals running around Endor so goddamned big the Ewoks developed the traps as defense against dinosaur-size predators, or to hunt dinosaur-size herbivores. If this is true, it means doe-eyed teddy bears were running around routinely killing things many hundreds of times their size since long before the Empire showed up. Or…
    2. There are no mega-fauna on Endor, and the little furries built all those booby traps as a direct response to the Imperial occupation in a matter of a few years. This is, by far, the more terrifying possibility, showing Ewoks are not only inventive and quickly adaptable, but are capable of large-scale engineering projects using nothing more advanced than stone tools and ropes, all without their efforts being discovered by the occupying force of a technologically advanced race.

I tend to favor the first possibility, partly because of the timeframe issue, but also because morphologically, Ewoks’ squat frames, short arms and legs, relatively stubby fingers, broad noses, and thick coats of fur strongly suggest they evolved in much cooler, more northern latitudes closer to Endor’s polar regions. They are not adapted as an arboreal species, yet built their society high in the immense trees of Endor’s forests. Why would a ground-dwelling race take to the trees? As protection against the immense predators they found roaming the forest floor once they migrated south.

As cute as they are, Ewoks are clearly predators. Their large eyes and binocular vision are more adapted for hunting than being hunted. This is borne out by the fact their first reaction to finding Luke, Han, and Chewbacca in one of their nets was to tie them up and spit roast them, something they’d doubtlessly done to wayward scout troops for years. Not even the threat of Han’s blaster deterred them. Most people assume Ewoks simply didn’t understand the threat Han’s blaster represented. They were ignorant, not brave.

But how likely is that? Return of the Jedi takes place three and a half years after the destruction of the first Death Star. Chances are good the Empire landed on Endor not long after to lay the groundwork for constructing the second Death Star. The very first thing they would have built is the Shield Generator to protect the nascent super-weapon through its development. To do so, Imperial troops had to drive the Ewoks from their territory. Knowing the Empire’s tactics, they likely sent in Stormtroopers to clear whatever area was necessary.

During this forced relocation, countless Ewoks must have fallen to Imperial blasters as their territory was pacified. They weren’t ignorant of the threat Han’s blaster represented. They knew exactly what it was and didn’t give a shit.

Further proof of their warrior prowess is how utterly fearless the little bastards are once the fighting starts. They run straight into the teeth of storm troopers spitting lightning and fire from their guns without a second thought. When their arrows prove ineffective, they close to hand-to-hand range and start beating storm troopers to death with rocks. They only retreat in the face of overwhelming force, and even then, they are leading the invaders into ambushes, like the unholy offspring of Teddy Ruxpin and Leonidas.

And think of how they fight. There is a blink-and-you’ll-miss-it scene with an ewok standing on an AT-ST’s foot, hammering away at its ankle with only a stone ax. At first, this scene appears comical, with an ignorant savage whacking away in a completely futile attempt against a walking tank. But is this a fair assessment?

I say no. His only problem is that he hasn’t encountered metal before. If, however, he was fighting against one of the proposed mega-fauna, his tactics make perfect sense. He’s attacking a vulnerable joint that, if damaged, would completely immobilize the animal, much like hyenas biting at the achilles tendons of their prey. And what happens when the first few blows don’t work? He adjusts his grip and goes right back at it, not giving a solitary fuck. This isn’t his first rodeo, folks. He’s hacked down colossal monsters before and isn’t sure why it’s not working this time, but isn’t about to quit, either.

This pattern continues throughout the battle. From the Redbull-chugging nutcase in the hang-glider, dropping rocks on Stormtrooper heads like a DJ droppin’ beats, to the precision of their catapult crews placing rock after rock onto an AT-ST’s head, these guys are badasses.

If it were animals and not armored vehicles they were fighting, they’d have won in the first minutes of the engagement. When things are looking bad, they don’t run, they adjust and adapt, probing for weaknesses in their foe. They suffer lopsided losses without breaking. This isn’t their first large-scale engagement. When you realize that, their eagerness to join the final battle becomes all the more amazing. They knew exactly what they were getting into, knew the impossible odds, looked at an entire Legion of the Emperor’s best troops, and said in one voice, “I’m your Huckleberry.”

And they won. Without them, Han wouldn’t have taken the shield down, Wedge and Lando wouldn’t have destroyed the reactor, and the rebel fleet would have been obliterated. Give them their due. Forget Wookiees, Klingons, Cylons, Krogan, Minbari, Elietes, and Fremen.

Ewoks are the most dangerous warriors in sci-fi.

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Never Out of Date: The Past as Fantasy, and Our Fantasies of the Past

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In honor of the upcoming release of Amnesty, the third book in the Amberlough Dossier series by Lara Elena Donnelly, we’re revisiting her guest blog post about how the past influenced the writing of AmberloughAmnesty is on sale April 16.

Written by Lara Elena Donnelly

Victorians, Edwardians, the Great War, the Jazz Age, the Great Depression, the Greatest Generation… The past is always a time when Men were Men, a time when Good fought Evil and triumphed, a time when glamor was more glamorous. Just look at all those Greats: things were real back then, were bigger, better, nobler, more.

The reality, of course, is much more ambiguous. Masculinity takes many forms. Good and Evil are two ends of a spectrum with a lot of gray in between. It’s sometimes hard to tell, from where you stand, where on the spectrum you’ve planted your feet. Nostalgia can lend glamor to banality and even ugliness.

I’ve been thinking a lot about the tropes and trappings of vintage-inspired media lately, thanks to the impending release of my debut novel Amberlough: a vintage-glam spy thriller that draws heavily on the culture and climate of Berlin in the early thirties, with some interbellum England and a little bit of Fitzgerald’s Paris and New York City thrown in.

Though there is no magic, though there are no dragons or witches or spells, Amberlough is a fantasy novel; it takes place in an invented world. A world I invented because, like many people, I am in love with elements of the past. But I’m also troubled by the way we talk about it and portray it in media. So I made my novel a playground where I could put characters in impeccable evening dress without rules for who wears a gown and who wears tails. Where the color of a character’s skin doesn’t imply the conclusions we might jump to, because this history is not ours.

Which isn’t to say Amberlough City doesn’t have problems. Which isn’t to say it doesn’t have rules. But because those rules are different, when someone breaks them, the transgression doesn’t carry the baggage of our real-world expectations. Because the rules are different, they require detail and elaboration in the text.

Often, period fiction fails when creators replace this complexity with nostalgia and stereotypes. Robert Zemeckis’ recent film Allied is an example: the characters are largely empty shells acting per the dictates of a “World War II Romantic Thriller”: earnest good ol’ boy fights Nazis, gets girl, loses girl, defeats Nazis. No surprises, no suspense, no moral ambiguity. Nothing to inspire emotional investment. Contrast this with the reality of Lily Sergeyev, who almost changed the course of World War II because the SOE lost her beloved dog at the border. I first read about her in Ben MacIntyre’s Doublecross, and spent most of the book as desperate as Lily herself to know: what had happened to Babs? Would she betray the D-Day plans to Germany to avenge the loss of her dog? This woman was willing to sacrifice the free world for a tiny terrier mix. If you’ve ever loved a dog, the story strikes an uncomfortable chord. What might you do, in her situation?

Some fans had negative reactions to Agent Carter’s portrayal of Peggy’s struggle against sexism in the SSR, because in Captain America: The First Avenger we had already seen that her male colleagues respected and admired her. Falling back on simple sexism as a conflict—get the coffee, Agent Carter, stand back and let men do the real work—felt lazy and insulting. Yes, there was sexism during the Cold War, but there were also women doing vitally important, difficult work, and men who trusted them to do it. John Glenn wanted a black female mathematician—Katherine Johnson—to double check the calculations for his orbital trajectory, because he believed that if the computer had made an error, she would catch it. “Get the girl to check it,” he said. Though racism and sexism are inherent in his choice of words, Glenn followed it up with “If she says the numbers are good, I am ready to go.” If prejudice and trust can coexist in life, they can in fiction too.

Downton Abbey, soaked in nostalgia for the peerage, is full of examples of this kind of stereotype-driven storytelling, but perhaps the most egregious is Thomas Barrow. He is presented as conniving, greedy, and cruel, with the implication that he became these things to survive as a gay man in Edwardian England. A conniving, greedy, cruel, gay footman could be a fascinating character if the story gave compelling reasons for his cruelty other than “it’s hard to be gay in 1914.” But here Downton lets us down.

In these properties, we are meant to understand the characters’ motivations and challenges solely through popular assumptions about their era. The past was a “time of absolutes.” The past was a time that valued a very specific type of masculinity. The past was sexist, racist, homophobic. Press too hard on the why of any narrative decision, and the glittering façade cracks: there is no reason beyond “that’s just how it was, right?”

Some modern narratives rely on tropes rather than constructing complex characters from whole cloth, but I think we forgive it more in period pieces, because we’re told that’s how it used to be, back when. We let an aesthetic stand in for an ethos. This substitution isn’t just lazy; it can be dangerous. When we simplify the past, we erase individual experiences, contradictions, and complexity. People have always been people, no matter the decade or the social construct in which they move. We have always been apt to color outside the lines. No constructed paragon of any era will ever be as fascinating as a flawed, enthusiastic, infuriating human being.

I hope Amberlough avoids the pitfalls of readers’ preconceived notions about how we structure period narratives. The vintage glamour sets the mood, and alludes to very real time of sex, strife, and cynicism, but I hope the characters carry the plot and the emotional arcs, rather than relying on hackneyed anachronistic shorthand. I hope it tells a twisted, tangled, human story, dressed up in lipstick and evening clothes and free from expectation.

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Follow Lara Elena Donnelly on Twitter, on Facebook, and on her website.

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The Best or Worst-Timed Title Ever?

The Consuming Fire is close at hand! So we’re revisiting John Scalzi’s 2017 post “The Best or Worst-Timed Title Ever?” on Book 1, The Collapsing Empire.

 

Place holder  of - 80Written by John Scalzi

So here in 2017, when you have a book coming out called The Collapsing Empire, you get a lot of rueful smiles and knowing nods and statements like “so, writing non-fiction now, are we?” and “a little on the nose, isn’t it?” and you just have to sort of grin and nod, because, well, yeah, actually the title does seem a bit on the nose. It’s either the best-timed title in the history of science fiction or the worst-timed. I suppose I’ll find out when it goes out into the stores.

The irony is, to the extent that Earth plays a role at all in the development of the book itself, it’s not the modern-day planet that inspired the book, it was the Earth as it was five hundred or so years ago.

The basic concept of The Collapsing Empire is that there’s a far-flung interstellar mercantile empire, whose systems are connected through a feature of the universe called “The Flow”–a sort of extra-dimensional river the courses over standard-issue space-time and lets spaceships essentially float from one planetary system to another at what looks like faster-than-light speeds (it’s more complicated than that, because it’s always more complicated than that, this is science fiction. But that’s the basic idea).

“The Flow” is a natural feature of the universe, and the mechanics of it aren’t particularly well understood. What is well-known are the practical aspects of it—where to get into it, where to get out of it, how long it takes to go from one planetary system to the next. The people in the novel (mostly) know that it works, but not how it works. Which is fine on a day-to-day basis, but it’s really bad for planning for the future.

When I was first kicking around the concept of “The Flow,” I was looking for a way to describe it to myself (if I want you all to understand it, I have to understand it first), and after a couple of weeks of wrestling with it, the metaphor I came up with was: Ocean currents. The oceans of Earth have these immense engines in them, huge rivers of water within water, which cycle around and around, pulling water and air—and ships!—along with them. It was these ocean currents that helped open the North American continent to European exploration, exploitation, and trade—which, depending who you are, was either a good thing or a bad thing, or some combo thereof (but inasmuch as I literally would not be here if it didn’t exist, I’m mostly grateful for).

So, what would have happened to that exploration, exploitation, and trade in an age of sail power if—for some reason not well understood by the humans at the time—those ocean currents just…went away?

Well, a lot of things would have happened. Most of them, I suspect, not especially good (for Europeans, anyway).

And with that I had an understanding of what my future society—one entirely reliant on a feature of the universe it didn’t really understand—would be up against if “The Flow” also just…went away. A lot of things would happen. Most of them not especially good.

For the characters in the book, I mean. For you, the reader? Well. They’re going to be really interesting.

No nods to modern-day Earth required.

Probably.

Order Your Copy

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Follow John Scalzi on Twitter, on Facebook, and on his blog, Whatever.

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9 Life Lessons I learned from Battlestar Galactica

Written by Lauren Jackson

First, a confession: my series rewatches are always ill-timed and off by a few months, perhaps a result of working in the book publishing industry and learning to live and think a year ahead of schedule (at minimum).

As such, I conducted a thorough rewatch of Battlestar Galactica early in 2017 because of a confluence of circumstances that humans would describe as serendipitous and Cylons would describe as God at work in my life: I a) found out that 2017 was the 25th anniversary of SyFy as well as the 40th anniversary of the airing of the original Battlestar Galactica series (the popular reboot is a pubescent nugget at 13); b) also found out Tor Books was publishing SO SAY WE ALL, an oral history of the two series, in celebration; c) started dating someone who was a huge SFF fan with an impressive book library and a less than impressive film/tv one, who had never watched the new series; and d) got sober and started following a spiritual practice for the first time.

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Turns out I was about six months early. Back then, I had an overwhelming amount of thoughts on the series as its impact on me after that second rewatch was far stronger than the first. I caught new things, subtle things, that I’d missed initially as I was distracted by stunning battle scenes, towering characters, and one of the best examples of worldbuilding in sci-fi television. (NB: Before you all lose your cool, I said “one of the best” not “the best.” Slow your roll.)

Anyway, those thoughts have since quieted and, looking back on the nuances that came into focus, I realized something interesting: the reason they hit me so hard was because they were perfectly/insanely/oddly applicable to my life and the new path I followed and, had I listened to BSG’s subtle messages sooner, I would’ve started down that path much earlier (but I didn’t, and that’s okay; hindsight is 20/20, right?). 

So, without further ado, here are my 9 life lessons from watching Battlestar Galactica.

What isn’t growing is dying, or don’t get too comfortable

At the start of BSG, we’re introduced to a humanity resting very comfortably on its laurels…their worlds are at peace, and a long-forgotten enemy is far away and silent. They’re so comfortable, in fact, that the one dude who’s supposed to liaise with the Cylons if they show up literally falls asleep on the job. Humans are following rote procedure into oblivion. They’ve stagnated totally and are living in Cold War-esque grey area where they aren’t really at peace but they aren’t really at war either… and they aren’t making any moves to resolve it. So the Cylons resolve it for them. On the brink of eradication, the ones who step up, ready to take on new and challenging roles—Adama, the crew of Galactica, Laura Roslin—are the ones who survive.

Destined to live up to the Pythian adage “All this has happened before…” history does, in fact, repeat itself when humanity settles on New Caprica. Much as I hate the “Fat” Lee thing, the intent behind it is clear, and Adama says it outright: everyone’s gone soft. Humanity has grown complacent and, as such, are at risk of dying again. The only thing that can save humanity (again) is radical and unprecedented action: a rescue attempt in which Galactica enters New Caprica’s atmosphere in what might be the best action scene in the entire series…hell, the entire franchise.

It’s okay to believe in a higher power

As with most things these days, religion—and spirituality, by proxy—has become a divisive and partisan issue. Either you’re in it, or you think it’s pretty hokey. As someone who has recently adopted a spiritual practice and discovered its power to improve my life, I struggle against external and, even harder, internal biases, but BSG gave me courage through its portrayal of religion to embrace what I feel and practice it without contempt of self.

To openly talk about believing in a god or gods, pray, or express your piety in any way is considered lowbrow and unintelligent. To employ any of that in science fiction (without reconfiguring the belief system into something so foreign to readers/viewers that we can ignore context) is nearly unheard of. Yet, in BSG, the doubting Thomases like Baltar (at the beginning) are the least sympathetic characters. Whether worshipping Athena and Artemis or the singular Cylon god, faith delivers our beloved characters from evil without fail. The power of spirituality is on full, unapologetic display in BSG, and it’s heartening to see that those who practice it (i.e. nearly all characters) are intelligent, critical thinkers without maniacal zealousness. It’s another example of the show’s trailblazing nature.

Just because someone is in charge doesn’t mean they know better than you

Rarely do we see characters on BSG blindly following orders that go against their gut instincts… and when they do, it often ends in disaster. The best characters in the show question and challenge authority, sometimes to the point of mutiny (see: the assassination plot against Admiral Cain, the coup on the Astral Queen, the Resistance movement on Cylon-occupied New Caprica, Kara Thrace’s retrieval of the Arrow of Apollo, Caprica Six’s murder of Number 3 to save Anders, Natalie Faust (a Number 6 model) staging a rebellion against the lobotomization of the Cylon raiders).

Step up even when you’re not sure you can

From the miniseries through to the end of the show, humans commit remarkable acts against impossible odds and all expectations. Adama is the captain of a relic of a ship with a crew that has never seen combat, yet they mobilize after the Cylon attack and almost single-handedly save what’s left of the human race. Lee Adama, who has never practiced law before, chooses to defend the hated Gaius Baltar at trial, alongside everyone’s favorite crazy cat lady, Romo Lampkin. These characters saw an unmet need and, because of a sense of duty or justice or whatever, they did a thing they weren’t ready for…and they were useful.

Make sacrifices for the greater good. The right choice isn’t usually the one that feels good

Whether you agree with them, or even like them, those who survived on BSG were the ones who made the most difficult (and sometimes self-sacrificing) choices. Tigh orders the venting of a compartment with crew in it, knowing they’d die; Adama and Roslin choose to jump from Cylon attack, knowing they’ll leave the ships without FTL drive, and the people on them, behind; Helo gives up his seat for Gaius Baltar; and, perhaps the most controversial decision of all (at least in the audience’s eyes), Roslin bans abortion and makes it illegal.

Now I’m going to take the unpopular stance and say that Roslin did the right thing. She goes so far as to say that the decision defies all of her own beliefs, but it has to be done for human survival. The decision is desperate and painful for her, but she does it anyway, and I like to think that the writers included it because of the fan outcry it would cause alongside the characters, breaking the fourth wall in an incredible way.

In order to survive, you have to live one day at a time

Before she died, my grandmother gave me indispensable advice that I didn’t understand at the time: “Take life as it comes.” It sounded nice, but what was lost on me was the other side of the coin: if you don’t live presently, one day at a time, your preoccupation with the future or the past will kill you. Maybe literally, not in real life, but certainly on BSG. The starkest example of this in the show was also its most hopeless: after discovering Earth in ruins, Dualla shoots herself, choosing death rather than the uncertain future. On the flip side, the characters who live “presently,” who adapt to the new and seemingly unending challenges of every day, like Gaius Baltar and Bill Adama, are the ones who survive.

There are some things you can’t change

A really smart person once told me “There are apples in the world, and there are oranges. You’re an orange, and you’ll never be an apple, so stop trying.” One of the show’s catchphrases also comes to mind here: “All this has happened before, and all of it will happen again.”

Denying our true nature is an exercise in futility, but we see the Cylons go at it again and again. As Starbuck pointed out in Ep 1___ before she interrogates the captured Leoben, “But they [the Cylons] sweat. Now that’s interesting.” And it really is. The Cylons have gone through the trouble to look so human that it takes a sophisticated detector to find the “real” humans from the Cylon fakes. Yet, despite these exhaustive efforts, the Cylons never quite “pass.” They’re different at their core: physically stronger, more able to endure harsh conditions, perhaps even a bit more sterile, more analytical, and more calculating than their human creators. It’s really only when they accept their differences and use them as a complement to humanity’s that they succeed in their efforts to merge societies.

But you should have the courage to change the things you can

One of my favorite episodes in the series is 218: Downloaded. It’s the first deep examination of the Cylons and their society, a true anthropological study of the Cylon’s culture, motivations, and social structure. Plus, Xena Warrior Princess Number Three. Anyway… what I like best about it is how Caprica Six and Sharon defy the audience’s assumptions that the Cylons are cold, uniform creatures ruled by programming. They’re celebrities among the Cylons, representing individuality among uniformity. They’re dangerous, and they don’t disappoint when they rebel against their Cylon siblings to formulate a new plan for the shared future of Cylons and humans.

A friendly reminder: women don’t need men to rescue them

No one on BSG is more daring, unconventional, or reckless than Kara Thrace, and that’s undoubtedly why she finds herself in the stickiest situations throughout the series. But never—not once—does she need rescuing from her male counterparts. The show defies the trope of “powerful female heroine needs rescuing” as the climax of an episode time and time again. Marooned on a planet, Starbuck gets herself the hell out of there by using her skills as a viper pilot to learn and operate with some panache the heretofore unknown controls of a Cylon raider. Again, later on, she extricates herself in the nick of time from her Leoben captor as the Galactica comes to rescue humanity from its failed attempt at colonization under Cylon governance. And here’s the thing: it all. Makes. Sense. Kara is characterized as the most talented viper pilot, and perhaps the most ruthless officer under Adama’s command (which is why Admiral Cain takes such a liking to her and why Adama the Elder tasks her later with the Admiral’s assassination); it would be a major failing on the writers’ part to put Kara in a situation from which she couldn’t escape, whether by ship or by her own hand. Of course, that doesn’t stop other TV shows and movies from indulging the rote trope, so it’s a true triumph of continuity, fidelity, and feminism that the writers of a trailblazing show kept Starbuck empowered and autonomous…as she should be.

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The Court of Gems: Royal Houses of the Great Empire of Quur

Image Placeholder of - 95 A bastard son and the demons who want his fractured soul. A weapon that can slay gods and the men who will kill to get it. Discover the vast world of abandoned immortality, divine emperors, dragons, and sea witches in The Ruin of Kings by Jenn Lyons. Join us as we explore this fascinating new world, and sign up for exclusive emails for even more behind-the-scenes details! Plus, don’t forget to check out the cover reveal on the B&N Sci-Fi and Fantasy Blog, and the first excerpt on Tor.com.

The Court of Gems: Royal Houses of the Great Empire of Quur
An Essay by Thurvishar D’Lorus

“In typical fashion, the royal houses of Quur turned what was meant to be a curse into a mark of prestige, to the point that when the original eight houses expanded into twelve, the extra royal houses invented false god-touched colorations to mark their status. Of course, very few in the modern day could claim to know why the houses were cursed in the first place.”
An Uncensored History of Quur, by Raverí D’Lorus1

To understand the Royal Houses of Quur, one must first understand the relationship of the Eight Immortals to the Empire. No matter how many gods might be worshiped in Quur, the Eight have always had place of prestige, because it was the Eight who first put the sword Urthaenriel into the hands of the first emperor, Simillion, and ordered him to slay the God-King Ghauras. Simillion raised temples in honor of the Eight and laid flowers on their altars, certain of their support as he wooed the God-Queen Dana and added her kingdom of Eamithon to the fledgling nation. He piled on success after success: robbing the hoard of the dragon Baelosh to fill Quur’s coffers; marching against the crumbling but still formidable empire of Laragraen and slaying its hated God-King, Nemesan. Quur transformed from a insignificant city-state to a rapidly expanding, vital empire, almost overnight.

And for this, the ruling families of Quur thanked him with knives.2

Furious at losing their chosen one, the Eight Immortals slapped the families with a curse: from that day forward, no legal member of any of the families could rule. They would make no laws, collect no tithes or tribute, hold no land they had not bought and paid for. Any family who defied these laws would be destroyed, utterly. Each house was marked by the color of their eyes, so their identities would always be known, down through their descendants.

There was one single exception.

The Eight Immortals told the Houses that they could chose Simillion’s replacement from among their number. That person would be Emperor, and continue Simillion’s work. When that Emperor died, the families would be allowed to again choose another replacement, as it would never be an inherited position. Every family would be royal and no family would be royal.3

Naturally, faced with the prospect of gaining the only remaining possibility of real power – the families fought for it. The winner of that short but bloody first contest was Nerikan D’Talus, who promptly left with Urthaenriel and an army to deal with the God-King Ynis, who had (poorly) chosen that moment to invade Quur.

And that left, proverbially speaking, no one minding the store. The Royal Houses were forbidden to rule, but delegates and visitors from Laragraen and Eamithon were arriving daily with tribute that the families didn’t dare accept. In the end, they found a loophole in the wording of ‘legal members’ of the family. If legal family members were forbidden, then unacknowledged bastards of the house were surely more acceptable. Each house gathered their illegitimate children together (apparently the Royal Houses have always been libidinous)4 and told these Ogenra that they, with their own ‘voice’ and not that of any house, could chose among their number who they wished to form a ruling council. That council, again, not chosen by any of the Royal Houses, would manage the Empire during the Emperor’s absence. Eventually this evolved into the system we have today, as each family casts their votes to elect new Voices based on a sliding scale determined by ranking, and the Council self-selects new members from this pool of candidates. The Voices, technically not affiliated with any Royal House, in reality are always kept well lubricated with the metal of politics and ready to further the interests of their sponsoring House.

Of course, this might have all fallen apart if Emperor Nerikan had objected to the idea. For whatever reason, whether a sense of old loyalty to House D’Talus or because he thought it freed up more time for him to hunt god-kings, he let the situation stand, as it has to this day.

So what of the Royal Houses then? What does one do with a group of magically adept, highly-educated, extremely rich elite who suddenly had a lot of time on their hands? They couldn’t rule, but they could pay for lands and services. They could trade.

The Royal Houses became merchants, bartering not anything so prosaic as spices or lumber (at least not in the beginning) but their magical skill. It didn’t take long before each House controlled a monopoly of services and commodities unrivaled anywhere else in the world. Much of the goods and services sold anywhere in the empire pass through Royal House hands in some fashion, from D’Aramarin control of the gatestones to D’Evelin brewing companies. Eventually they added more houses, four more bringing the total to twelve; even most royals would be hard pressed to tell which houses are ‘god-touched’ and which ones used magic to fake their semi-divine status.

But not everyone was content with the Royal Houses’ ‘freedom from the responsibility of rule.’ The Affair of the Voices, led by Gadrith D’Lorus and Pedron D’Mon, nearly resulted in the extinction of both families. (See: The Twisted Ambition, by Killean Solit.)5 While that is the most recent scandal to plague the Royal Houses, it is by no means the only one, nor will it be the last.

The Royal Houses may not rule Quur, but they unarguably control it.6

  1.  Thurvishar, delete this. You cannot open your essay with an excerpt from a banned book, not even one written by your mother. ESPECIALLY not one written by your mother. —Cedric
  2. Don’t make an assertion like this without defending it with actual evidence. Where are your citations? My gods, boy, what books have you been reading? Is this what they’re teaching at the Academy? I’m going to have a word with your professors!
  3. Remove ‘and no family would be royal.’
  4. Remove the judgmental slam on house fertility.
  5. Would you stop citing banned books? I know Twisted Ambition is banned: I BANNED IT. Also, do you think it wise to remind people of my son Gadrith’s treason? I know you think it funny, but we have House honor to consider.
  6. Tell me you haven’t shown this to anyone. This is disgraceful. Re-write this with a proper bibliography and citations. And stop making it sound like you aren’t loyal to the House.

The Royal Houses of Quur

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House D’Aramarin

Gem: Emerald
Heraldic Device: Kraken
Eyes: Green
Monopoly: The Gatekeepers. Transportation and teleportation.

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House D’Erinwa

Gem: Jacinth
Heraldic Device: Elephant
Eyes: Amber
Monopoly: The Octagon. Slavery, private mercenaries.

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House D’Talus

Gem: Ruby
Heraldic Device: Lion
Eyes: Red
Monopoly: The Red Men. Smelting, mining, and all metal crafts.

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House D’Mon

Gem: Blue Sapphire
Heraldic Device: Hawk
Eyes: Blue
Monopoly: The Blue Houses. Healing and medical arts.

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House D’Evelin

Gem: Amethyst
Heraldic Device: Cyclone
Eyes: Violet
Monopoly: The Junk Boys. Sewage, garbage, water treatment, brewing.

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House D’Kaje

Gem: Topaz
Heraldic Device: Crocodile
Eyes: Yellow
Monopoly: Lamplighters, chandlers, cuisine.

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House D’Nofra

Gem: Carnelian
Heraldic Device: Tower
Eyes: Wolf Eyes (artifical)
Monopoly: Crops, herbs, spices, teas, and coffee.

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House D’Jorax

Gem: Opal
Heraldic Device: Lightning
Eyes: Multicolored green/purple or red/blue (artifical)
Monopoly: The Revelers. Minstrels and entertainers, courtesans, velvets.

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House D’Moló

Gem: Chrysoberyl
Heraldic Device: Jaguar
Eyes: Cat Eyes (artificial)
Monopoly: Animal husbandry, leather-working, weaving, tailoring.

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House D’Lorus

Gem: Onyx
Heraldic Device: Flower and Book
Eyes: Black
Monopoly: The Binders. Magic, education, scholarly research, book and map making.

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House D’Kard

Gem: Jade
Heraldic Device: Spider
Eyes: Dark Green (artificial)
Monopoly: Masons, builders, carpentry, crafts.

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House D’Laakar

Gem: Aquamarine
Heraldic Device: Fish
Eyes: Turquoise
Monopoly: The Ice Men. Refrigeration, food preservation, air cooling.

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